Discs of TRON
Platforms:
Arcade
Genres
Overview
Arcade version of Discs of TRON
Gameplay
The game screen in Discs of TRON resembles the Jai Alai battle from the movie and consists of
a series of concentric circle platforms (the view is 3D from behind TRON with Sark in the distance).
The goal of the game is to defeat Sark by either knocking him off of the platforms or by hitting him directly
with a disc. Both Tron and Sark can throw up to three discs at a time which will bounce around the arena
before eventually returning (if it's not destroyed; destroyed discs will eventually regenerate). Player's
can either dodge Sark's attacks, deflect them with a shield (which has a limited amount of uses), or by
destroying Sark's discs with their own.
As the game progresses, Sark becomes more aggressive and has additional types of attacks including chaser orbs which are more difficult to dodge or deflect. The playfield has some variations as well; in some levels a barrier is placed between Tron and Sark and players need to throw their discs through gaps. On later levels the platforms also move up and down requiring players to aim or time their shots vertically as well as horizontally. There are 12 level variations in all, and after the 12th is completed the game continually repeats levels 6 - 12.
The controls in Discs of TRON resemble those of the original TRON; a joystick is used to move Tron around the screen, a trigger fires a disc, a button on top of the joystick can deflect attacks, and a spinner is used for aiming shots. The spinner can also be pulled up or pushed down slightly in order to aim up or down (in later levels, this may be necessary due to the moving platforms). This can also be used to bounce discs off of the ceiling in an attempt to destroy one of Sark's platforms.
As the game progresses, Sark becomes more aggressive and has additional types of attacks including chaser orbs which are more difficult to dodge or deflect. The playfield has some variations as well; in some levels a barrier is placed between Tron and Sark and players need to throw their discs through gaps. On later levels the platforms also move up and down requiring players to aim or time their shots vertically as well as horizontally. There are 12 level variations in all, and after the 12th is completed the game continually repeats levels 6 - 12.
The controls in Discs of TRON resemble those of the original TRON; a joystick is used to move Tron around the screen, a trigger fires a disc, a button on top of the joystick can deflect attacks, and a spinner is used for aiming shots. The spinner can also be pulled up or pushed down slightly in order to aim up or down (in later levels, this may be necessary due to the moving platforms). This can also be used to bounce discs off of the ceiling in an attempt to destroy one of Sark's platforms.
Scoring
Points are earned in Discs of TRON as follows:
- Smash Sark's disc: 100 points.
- Smash Sark's energy disc: 200 points.
- Smash Sark's chaser: 400 points.
- Smash Sark's super chaser: 800 points.
- Smash Sark's energy pellet: 600 points.
- Graze Sark: 200 points.
- Derez Sark: 1000 points.
- Derez Sark's Platform: 2000 points.
Arcade Cabinet Variations
Discs of TRON was available in three different cabinet styles; an typical upright cabinet, an evironmental
cabinet, and second version of the upright cabinet which was made from unsold environmental cabinets. The environmental
cabinet had additional features not found in the other versions which included additional sound effects,
speech, surround sound, and flashing lights (there were, however, some versions of the upright cabinet
including the speech board). All versions used a two way mirror to create an additional 3D effect; the monitor
graphics are reflected off of the mirror with additional artwork behind it lit by a flourescent light giving the appearance
of the game graphics hovering in front of the background. This technique
was also used in several other games of the era including Space Invaders, Asteroids Deluxe, Omega Race, and more.
Credits
Platform:
Arcade
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Designed and Programmed by: | Robert Dinnerman (Bob) | |
Game Art and Animation: | Brian Colin | |
Concept Art: | Earl Vickers | |
Cabinet Design: | George Gomez | |
Hardware: | Atish Ghosh | |
Group Manager: | Bill Adams |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Environmental Cabinet |
Arcade Version |
Upright Cabinet |
Arcade Version |
Upright Cabinet (Alternate Version) |
Marketing
Product catalogs, magazines, flyers, or other documentation Discs of TRON has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |