Gyruss
Platforms:
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64
Genres
Overview
Arcade version of Gyruss
Gameplay
In Gyruss, the player controls a spaceship which is capable of flying in a circle around the screen. Numerous enemy spaceships
attack on each level and need to be destroyed to proceed. Once all of the ships are destroyed, the player moves on to the next, more difficult
round. The game is broken up into stages called "warps"; After three warps are completed (two for the first section of the game),
the player successfully arrives at the next planet in the solor system. The goal is to reach Earth, so the planets encountered are
Neptune, Uranus, Saturn, Jupiter, Mars, and finally Earth. After each planet is reached a "chance stage" is available where players
can earn extra points and can't be killed; When Earth is reached, the game repeats. The majority of dangers encountered in the
game are enemy spaceships; the ships appear in a variety of different formation which vary depending on which warp the player has reached. Each warp consists of 4 attack waves; if enough enemy planes are destroyed quickly, a fifth attack wave may also appear. Additional opponents include satellites and meteors.
The player's ship is initially equipped with a single canon; on each warp, a series of three satellites appears and if the middle sattelite is shot the ship is upgraded to a double canon. This is the only weapon upgrade available in the game. Players begin the game with a limited number of lives; the game is over when all lives have been lost.
The player's ship is initially equipped with a single canon; on each warp, a series of three satellites appears and if the middle sattelite is shot the ship is upgraded to a double canon. This is the only weapon upgrade available in the game. Players begin the game with a limited number of lives; the game is over when all lives have been lost.
Credits
Platform:
Atari 2600
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Programmed by: | Joseph Gaucher |
Platform:
Atari 5200
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Programmed by: | Jack Verson |
Platform:
ColecoVision
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Programmed by: | Paul Crowley |
Platform:
Commodore 64
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Programmed by: | Joe Hellesen |
Pictures
Click on a picture below to view a larger version.Gyruss |
Arcade Version |
Gyruss |
Arcade Version - Cocktail table variation |
Documentation
Instruction Manual
Atari 2600
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PDF JPEG | |
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Atari 8-bit
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PDF JPEG | |
Instruction Manual
ColecoVision
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Gyruss has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |