Battlezone
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 8-bit,
Atari ST,
Commodore 64,
Commodore VIC-20,
IBM PC/Compatibles,
ZX Spectrum
Unreleased Platforms:
Atari 5200
Genres
Overview
IBM PC version of Battlezone
Gameplay
Battlezone takes place on a large, flat plane; there are a number of obstacles (blocks and pyramids)
scattered throughout and mountains on the horizon (complete with an erupting volcano).
Enemies appear somewhere in the battlefield one at a time; with the help of a radar display located at the top
of the screen, players need to seek out and destroy enemies before being shot themselves. Players can only have
one shot on the playfield at a time, so timing and careful aim can be crucial.
The enemies encountered in Battlezone are as follows:
The enemies encountered in Battlezone are as follows:
- Tank: The most common type of opponent, tanks move slightly slower than the player's tank. 1,000 points are awarded for destroying a tank.
- Missile: Missiles appear from the sky and then zig-zag their way toward's the player; they need to be shot before impact with the player's tank. 2,000 points are awarded for destroying a missile.
- Supertank: Similar to tanks, however Supertanks can move at the same speed as the player. 3,000 points are awarded for destroying a Supertank.
- Saucer: Saucers don't attack the player, don't appear on the radar, and always remain at a distance. 5,000 points are awarded for destroying a saucer.
Graphical Variations
The original arcade version of Battlezone used a black & white vector monitor; some parts of the monitor
had cellophane overlays to simulate a limited amount of color. Most home conversions of the game attempted to recreate the
wireframe appearance of the original within the limitations of the system, however some versions made more drastic
changes. The Atari 2600 version changes the first person perspective to a third person view from just above
the tank as well as adds a lot more color. The Atari ST version actually emulates some of the original arcade code, however
it also enhances the graphics with backgrounds that have solid colors and additional detail while maintaining
the wireframe appearance for tanks and other enemies.
Credits
Platform:
Arcade
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Programmed by: | Ed Rotberg | |
Project Leader: | Morgan Hoff | |
Electrical Engineer: | Jed Margolin | |
Vector Graphics Generator by: | Howard Delman | |
Artwork and Enemy Tank Models: | Roger Hector | |
Erupting Volcano Code by: | Owen Rubin |
Platform:
Atari 2600
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Programmed by: | Mike Feinstein | |
Cover artwork by: | Chris Kenyon |
Platform:
Atari 8-bit
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XE version of BattleZone was prepared by: | Ken Rose |
Platform:
ZX Spectrum
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Conversion by: | Bill Witts |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Upright Cabinet |
Arcade Version |
Caberet/Mini Cabinet Version |
Documentation
Instruction Manual
Apple II
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PDF JPEG | |
Instruction Manual
Atari 2600
North American Release
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PDF JPEG | |
Instruction Manual
Atari 2600
European Release
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PDF JPEG | |
Instruction Manual
Atari 8-bit
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PDF JPEG | |
Instruction Manual
Atari ST
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PDF JPEG | |
Instruction Manual
Commodore VIC-20
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Battlezone has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |