Bounty Bob Strikes Back!
Platforms:
Amstrad CPC,
Atari 5200,
Atari 8-bit,
Commodore 64,
ZX Spectrum
Overview
Atari 800 version of Bounty Bob Strikes Back
Gameplay
In the game players control Bounty Bob with the goal of claiming all 25 stations in a mine. Each station consists of
numerous platforms, ladders, and other objects and devices (such as slides, elevators, and more). To claim a mine, Bounty
Bob needs to walk over ever section of the platforms; after Bounty Bob walks on a section, the color changes to indicate
it has been claimed. Throughout each of the stations are numerous mutants and archaeological artifacts. Normally the mutants
are deadly to touch and need to be avoided; after picking up an artifact, however, they become temporarily vulnerable and
Bounty Bob can destroy them simply be walking into them. The effect lasts a short time, so players often need to be quick.
Additionally, each station has a time limit; if time runs out, players lose a life.
Bounty Bob can walk, jump, or climb ladders to reach the different platforms in the mine. In some of the mines, additional devices can also transport Bounty Bob to some platforms (this includes slides, elevators, transporters, suction tubes, canons, and lifts). Many of the stations have numerous, small platforms that can only be reached by jumping to them; while jumping, if Bounty Bob falls a short distance he will be safe, however falling a large distance causes Bounty Bob to be squashed and a life to be lost. Each of the 25 stations features a different layout of platforms; to claim all sections players will often need to devise a strategy for reaching each section safely within the given time limit. Points are earned in the game for each section of mine claimed, for destroying mutants, for items collected, and a bonus is awarded for leftover time after a station is completed.
While the gameplay and graphics are very similar to Miner 2049er, Bounty Bob Strike Back! adds a few enhancements over the original: there are 25 stations instead of 10, the platforms have a psuedo 3D effect added to them, and after a life is lost players don't have to restart the station from the beginning (claimed sections remain claimed and destroyed mutants don't reappear).
Bounty Bob can walk, jump, or climb ladders to reach the different platforms in the mine. In some of the mines, additional devices can also transport Bounty Bob to some platforms (this includes slides, elevators, transporters, suction tubes, canons, and lifts). Many of the stations have numerous, small platforms that can only be reached by jumping to them; while jumping, if Bounty Bob falls a short distance he will be safe, however falling a large distance causes Bounty Bob to be squashed and a life to be lost. Each of the 25 stations features a different layout of platforms; to claim all sections players will often need to devise a strategy for reaching each section safely within the given time limit. Points are earned in the game for each section of mine claimed, for destroying mutants, for items collected, and a bonus is awarded for leftover time after a station is completed.
While the gameplay and graphics are very similar to Miner 2049er, Bounty Bob Strike Back! adds a few enhancements over the original: there are 25 stations instead of 10, the platforms have a psuedo 3D effect added to them, and after a life is lost players don't have to restart the station from the beginning (claimed sections remain claimed and destroyed mutants don't reappear).
Credits
Platform:
Atari 5200
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Programmed by: | Bill Hogue | |
Computer graphics designed by: | Curtis A. Mikolyski, Bill Hogue | |
Music by: | Jeff Dee | |
Poster and box graphic designed by: | Curtis A. Mikolyski | |
Poster and box paintings by: | Kathy Swain | |
Mine history compiled by: | Bill Hogue, Curtis A. Mikolyski | |
Project supervision by: | Dos Cartwright | |
Travel arrangements courtesy: | ZinnAir Ltd. | |
Champagne supplied by: | Bob Travis | |
Corks launched by: | Jeff Konyu | |
Corks retrieved by: | Nugget and Pokey | |
Conversion licenses available from: | International Computer Group; Chatsworth - CA |
Marketing
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