Bump 'N' Jump
Platforms:
Arcade,
Atari 2600,
Coleco Adam,
ColecoVision,
Intellivision,
NES / Famicom,
Sharp MZ-80K Series
Also Known As
- Burnin' Rubber - Japanese title
- バーニン'ラバー - Japanese spelling
Genres
Main Genre:
Action
,
Racing / Driving
Perspective:
Top-Down
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
Arcade version of Bump 'N' Jump
Gameplay
The game screen in Bump 'N' Jump consists of a top down view of a road that
scrolls vertically; Players control a car that can drive anywhere on the road as well as jump
very high (if driving fast enough). There are numerous other cars travelling the same road which attempt to knock the player's
car off of the pavement (which causes a life to be lost). The only defenses players have is the
ability to bump into cars to bounce them out of the way (bonus points are earned for knocking cars off
of the road), or to jump over them if too many appear at once.
The road in Bump 'N' Jump is ever changing; as the game begins it is wide and mostly straight, and as players progress through the levels it becomes narrower with more turns and obstacles. In some cases there are gaps in the road or incomplete bridges forcing players to jump over the section. The further players drive, the opponent cars become more numerous and more aggressive. Points are earned in the game for causing other cars to crash and reaching the end of a stage; bonus points are also awarded if players can make it through an entire stage without destroying any other cars.
The road in Bump 'N' Jump is ever changing; as the game begins it is wide and mostly straight, and as players progress through the levels it becomes narrower with more turns and obstacles. In some cases there are gaps in the road or incomplete bridges forcing players to jump over the section. The further players drive, the opponent cars become more numerous and more aggressive. Points are earned in the game for causing other cars to crash and reaching the end of a stage; bonus points are also awarded if players can make it through an entire stage without destroying any other cars.
Credits
Platform:
Atari 2600
|
||
Programmers: | David Akers, Jeff Ratcliff | |
Graphic Design: | Joe Ferreira | |
Music & Sound Effects: | Patricia Lewis Du Long | |
Project Coordinator: | Ron Surratt |
Platform:
Intellivision
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Program, Graphics, Sound Effects, Music: | Joe Jacobs, Dennis Clark | |
Title screen graphics: | Daisy Nguyen | |
Project coordinators: | David Warhol, Andy Sells |
Pictures
Click on a picture below to view a larger version.Bump 'N' Jump |
Arcade Version |
Documentation
Instruction Manual
Atari 2600
Telegames release
|
PDF JPEG | |
Instruction Manual
Intellivision
|
PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Bump 'N' Jump has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |