Curse of the Azure Bonds

Platforms: Amiga, Apple II, Atari ST, Commodore 64, IBM PC/Compatibles, Macintosh, PC-9800 Series

Genres

Main Genre:
RPG
Sub-Genre:
Licensed Title
Perspective:
1st-Person
Gameplay Style:
Turn Based
Setting:
Fantasy

Credits

Platform: Macintosh
Based on the TSR novel "Azure Bonds" by: Kate Novak, Jeff Grubb
Scenario Created by: TSR, Inc., SSI, Jeff Grubb, George MacDonald
Game Created by: SSI Special Projects
Project Leader: George MacDonald
Programming: Scot Bayless, Russ Brown, Michael Mancuso
Development: David Shelley, Michael Mancuso, Oran Kangas
Graphic Arts: Tom Wahl, Fred Butts, Susan Manley, Mark Johnson, Cyrus Lum
Playtesting: Jim Jennings, James Kucera, Rick White, Robert Daly
Macintosh Version by: MicroMagic
Project Director: Jason Linhart
Design: Kiri Naiman, Stephen Linhart
Programming: Jason Linhart, Lester Humphreys, David Blake, Richard Filoramo
Project Manager: Lester Humphreys
Art: Carol Tanguay, Kiri Naiman
Playtesting: Kiri Naiman, Richard K. Ware, Stephen Linhart, Thomas Mac Mahon

Marketing

Product catalogs, magazines, flyers, or other documentation Curse of the Azure Bonds has appeared in.
*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements
Product Catalog Pages

Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

This game has been tagged with the following features: