Elevator Action
Platforms:
Amstrad CPC,
Arcade,
Atari 2600,
Commodore 64,
Fujitsu FM-7,
Game Boy,
MSX,
NES / Famicom,
PC-8800 Series,
Sega SG-1000,
Sharp X1,
ZX Spectrum
Amstrad CPC
Technical Info
Gameplay Info
Minimum System Supported: | CPC 464 |
Media: | 3" Disk , Cassette Tape |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Arcade
Monitor
Sound
Hardware
Gameplay Info
Monitor Orientation: | Horizontal |
Monitor Type: | Raster |
Monitor Capabilities: | Color |
Video Resolution: | 256 x 224 @ 60.000000 Hz |
Sound Capabilities: | Mono |
Sound CPU: | Zilog Z80 @ 3.0 MHz (x1) |
Sound Hardware: | DAC (x1) , Discrete Circuits (x1) , General Instrument AY-3-8910A @ 1.5 MHz (x4) |
Arcade System Board: | Taito SJ System |
CPU: | Zilog Z80 @ 4.0 MHz (x1) |
Cabinet Availability: | Conversion Kit , Dedicated Cabinet |
Cabinet Type: | Upright/Standard |
MCU: | Motorola MC68705P5 @ 3.0 MHz (x1) |
Number of Players Supported: | 1-2 Players |
Control Panel Layout: | Single Player (Ambidextrous) |
Multiplayer Gameplay: | Alternating |
Controls (per player): | Button (x2) , Joystick (x1) |
Commodore 64
Technical Info
Gameplay Info
Media: | Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
NES / Famicom
Technical Info
Gameplay Info
Media: | Cartridge |
Input Devices: | NES Controller |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |