Elevator Action

Platforms: Amstrad CPC, Arcade, Atari 2600, Commodore 64, Fujitsu FM-7, Game Boy, MSX, NES / Famicom, PC-8800 Series, Sega SG-1000, Sharp X1, ZX Spectrum
Amstrad CPC
Technical Info
Minimum System Supported: CPC 464
Media: 3" Disk , Cassette Tape
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Arcade
Monitor
Monitor Orientation: Horizontal
Monitor Type: Raster
Monitor Capabilities: Color
Video Resolution: 256 x 224 @ 60.000000 Hz
Sound
Sound Capabilities: Mono
Sound CPU: Zilog Z80 @ 3.0 MHz (x1)
Sound Hardware: DAC (x1) , Discrete Circuits (x1) , General Instrument AY-3-8910A @ 1.5 MHz (x4)
Hardware
Arcade System Board: Taito SJ System
CPU: Zilog Z80 @ 4.0 MHz (x1)
Cabinet Availability: Conversion Kit , Dedicated Cabinet
Cabinet Type: Upright/Standard
MCU: Motorola MC68705P5 @ 3.0 MHz (x1)
Gameplay Info
Number of Players Supported: 1-2 Players
Control Panel Layout: Single Player (Ambidextrous)
Multiplayer Gameplay: Alternating
Controls (per player): Button (x2) , Joystick (x1)
Commodore 64
Technical Info
Media: Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
MSX
Technical Info
Minimum System Supported: MSX 1
Minimum RAM Required: 16 KB
Media: Cartridge
Sound Hardware Supported: PSG
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
NES / Famicom
Technical Info
Media: Cartridge
Input Devices: NES Controller
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating