Frogger II: ThreeeDeep!
Platforms:
Apple II,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
IBM PC/Compatibles
Also Known As
- Frogger II: Three Deep - Apple II and IBM versions in-game title
Genres
Overview
Atari 400/800 version of Frogger II
Gameplay
As in the original Frogger, the goal of the game is to safely guide a frog past numerous
obstacles into the berths located at the top of the screen. Once all of the berths are filled,
the game continues to the next, more difficult level. In Frogger II, there are now
three different screens to each level instead of just one as in the previous game. Each screen
has different obstacles to avoid and a different number of berths to reach. The three screens
include the following:
- Underwater: This is the first screen where the game begins as well as the starting location when players lose a life or reach a berth. The underwater scene has many dangerous alligators and piranhas swim back and forth that need to be avoided. On more advanced levels there is also an eel that appears randomly from the bottom of the screen. Additionally, there is a strong current moving either left or right; if players don't move it will cause the frog to float towards the edge of the screen (as in the original Frogger, touching the screen edges causes a life to be lost); jumping against the current is also more difficult than jumping with it. Swimming around the underwater scene is a turtle; if players jump on the turtle the frog is safe and can ride it past any dangers. The turtle swims in various directions and may not always head towards the desired destination. Occasionally bubbles appear and float to the surface which can be popped for bonus points. The berths that need to be reached are located in logs float at the top of the screen.
- Water Surface: The water surface can be reached by jumping onto once of the logs at the top of the underwater scene (instead of into the berth). On the surface players need to reach the berths located in life rafts being pulled by a boat. Since Frogger can't swim on the surface, the only way to do so is to jump across the water on top of objects; falling into the water sends the frog back to the underwater scene (a life is not lost). Objects floating past include lily pads, whales, turtles, hippos, ducks, logs, and more. While there are fewer dangers, there are still some. Near the middle of the screen there are baby ducks swimming by along with a mother duck. If Frogger is on the baby ducks and is caught by the mother duck, a life is lost. On more difficult levels there is also a shark lurking about that needs to be avoided or a life is lost. The turtles and the hippos are safe to ride, however if the turtle dives or the hippos shake then Frogger will fall into the water and be sent back to the underwater scene.
- In the Sky: The only way to reach the clouds in the sky is by jumping on top of the mother duck when she isn't near the baby ducks. In they sky, numerous birds fly by along with some butterflies and a large dragon. Butterflies can be collected for bonus points, and the dragon needs to be avoided or a life is lost. The clouds are springy and Frogger can bounce on them; to finally reach the berth at the top of the screen players will need to bounce up to the birds then hop from bird to bird until the top is reached. There are a few holes in the clouds at the bottom of the screen; if Frogger falls through a hole players are sent back to the water surface screen. On more difficult levels an airplane will also appear here; the plane needs to be avoided or a life is lost
Credits
Platform:
Apple II
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Programmed by: | Matt Lintlop, Henry Spragens |
Platform:
Atari 2600
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Programmed by: | Mark Lesser |
Platform:
Atari 5200
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Programmed by: | Larry Gelberg |
Platform:
Atari 8-bit
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Programmed by: | Larry Gelberg | |
Sound by: | John Emerson |
Platform:
ColecoVision
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Programmed by: | Laura Nikolich |
Marketing
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