Ghosts 'N Goblins
Platforms:
Amiga,
Amstrad CPC,
Arcade,
Atari ST,
Commodore 16 & Plus/4,
Commodore 64,
Fujitsu FM-7,
Game Boy Color,
IBM PC/Compatibles,
NES / Famicom,
PC-8800 Series,
ZX Spectrum
Also Known As
- Makai-mura - Japanese title
- 魔界村 - Japanese spelling
Genres
Overview
IBM EGA version of Ghosts 'N Goblins
Gameplay
Ghosts 'N Goblins takes place in 6 horizontally scrolling levels, each with a different theme ranging from a haunted
forest to ice caverns.
Numerous monsters of different types attack throughout each level; some types of opponents can fly (such as birds, ghosts, and demons)
while others are limited to walking on the ground or platforms (such as zombies).
Additionally, each level features a large end of level boss guarding a gate that needs to be defeated before the gate
can be opened in order to continue to the next level. Points are earned for defeating monsters, picking up items, and completing a
level.
As Arthur the knight, players can walk, jump, climb, and use a weapon to get past the challenges presented by the terrain and the many attacking monsters. Initially, players are armed with throwable lances; several other weapons, including axes, swords, and flaming torches can be acquired along the way. Players also begin the game wearing a layer of armor; if hit by an enemy monster, the armor disappears leaving Arthur in only his underwear. After one more hit a life is lost, and the game ends when players have no more lives remaining. Additional armor can also be found at certain points in the game either laying on the ground or hidden somewhere.
As Arthur the knight, players can walk, jump, climb, and use a weapon to get past the challenges presented by the terrain and the many attacking monsters. Initially, players are armed with throwable lances; several other weapons, including axes, swords, and flaming torches can be acquired along the way. Players also begin the game wearing a layer of armor; if hit by an enemy monster, the armor disappears leaving Arthur in only his underwear. After one more hit a life is lost, and the game ends when players have no more lives remaining. Additional armor can also be found at certain points in the game either laying on the ground or hidden somewhere.
Variations
Due to system limitations, the 8-bit computer ports by Elite Systems do not include all 6 levels found
in the original version of the game. Versions for the Amstrad CPC and Commodore 64 include only 4 levels,
the ZX Spectrum version has only 3 levels, and the Commodore 16 version has only 2 levels.
Credits
Platform:
Commodore 16 & Plus/4
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Written for Elite by: | Ray Tredoux | |
Graphics by: | Rory Green | |
Thanks to: | Stuart, Nig |
Platform:
Commodore 64
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Produced by: | Troy A. Lyndon | |
Programming by: | Chris Butler | |
Graphics by: | Chris Butler | |
Sound Effects by: | Mark Cooksey | |
Titlescreen: | Ste Pickford |
Platform:
IBM PC/Compatibles
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Produced by: | Troy A. Lyndon |
Pictures
Click on a picture below to view a larger version.Ghosts 'N Goblins |
Arcade Version |
Marketing
Product catalogs, magazines, flyers, or other documentation Ghosts 'N Goblins has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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