Gremlins
Platforms:
Apple II,
Atari 5200,
Commodore 64,
IBM PC/Compatibles
Genres
Main Genre:
Action
Sub-Genre:
Licensed Title
Perspective:
3rd-Person
,
Top-Down
Visual Presentation:
Fixed / Flip Screen
Overview
Apple II version of Gremlins
Gameplay
Each level in Gremlins begins just after midnight with numerous Mogwai and gremlins running around
Billy's room. The goal is to survive through the night to continue on to the next, more difficult level. To
do this players can either destroy all of the gremlins and return any stray Mogwai to the pen in the upper
right corner of the screen, or survive until time runs out at 6:00 am. The amount of real time until 6:00 am
varies depending on the level; levels can last from anywhere from 30 seconds to 6 minutes with the easier
levels having less time. From time to time both water and food may be present in the room; if either a Mogwai
or a gremlin steps in a puddle of water, it will split into two. If a Mogwai eats any of the food, it will
turn into a gremlin.
Depending on the level, there may be other objects in the room besides the Mogwai pen which can either help or hinder the player's task. On the left side of the screen a refrigerator will sometimes be present; if the fridge is closed, nothing happens but when the refrigerator portion is opened, food will fall out around the room. If the freezer portion is opened ice cubes are flung around the room which eventually melt into puddles of water. In the lower right of the screen is a popcorn popper; if this is turned on, popcorn is flung around the room. Lastly, in the top center of the room is a television; if the t.v. is turned on, some of the Mogwai and gremlins will pause and watch it. Depending on the level, some devices may already be on when the level begins, other times they will be off. Players can turn on and off the t.v. and popcorn make as well as open and close the fridge and freezer. Occasionally, a Mischievous Mogwai or gremlin may turn devices on or off and open the fridge and freezer.
Players lose a life anytime Billy comes into contact with a gremlin. Billy has two means of defense against gremlins: the first is a sword which can be used to destroy the gremlins. The second is a limited number of flash cubes. Both Mogwai and gremlins are sensitive to light, and the flash cube will temporarily stun all of the critters that are currently on the screen.
Depending on the level, there may be other objects in the room besides the Mogwai pen which can either help or hinder the player's task. On the left side of the screen a refrigerator will sometimes be present; if the fridge is closed, nothing happens but when the refrigerator portion is opened, food will fall out around the room. If the freezer portion is opened ice cubes are flung around the room which eventually melt into puddles of water. In the lower right of the screen is a popcorn popper; if this is turned on, popcorn is flung around the room. Lastly, in the top center of the room is a television; if the t.v. is turned on, some of the Mogwai and gremlins will pause and watch it. Depending on the level, some devices may already be on when the level begins, other times they will be off. Players can turn on and off the t.v. and popcorn make as well as open and close the fridge and freezer. Occasionally, a Mischievous Mogwai or gremlin may turn devices on or off and open the fridge and freezer.
Players lose a life anytime Billy comes into contact with a gremlin. Billy has two means of defense against gremlins: the first is a sword which can be used to destroy the gremlins. The second is a limited number of flash cubes. Both Mogwai and gremlins are sensitive to light, and the flash cube will temporarily stun all of the critters that are currently on the screen.
Level Variations
Gremlins features three different types of nights, each of which have a different combination of
characters:
- Mixed nights: Both Mogwai and gremlins will be present along with food and water.
- Gremlin only nights: Only Gremlins and lots of water will be found.
- Mogwai only nights: Only Mogwai are present initially, but there is a lot of food, no water, and a short time limit.
Credits
Platform:
Atari 5200
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Designed and programmed by: | John Seghers | |
Animation by: | Courtney Granner | |
Sound by: | Robert Vieira | |
Cover artwork by: | Greg Winters |
Documentation
Instruction Manual
Atari 5200
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Instruction Manual
Commodore 64
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Instruction Manual
IBM PC/Compatibles
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Marketing
Product catalogs, magazines, flyers, or other documentation Gremlins has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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