H.E.R.O.
Platforms:
Apple II,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
MSX,
Sega SG-1000,
ZX Spectrum
Also Known As
- H.E.R.O.: Helicopter Emergency Rescue Operation - Tag-lined title
Genres
Overview
Commodore 64 version of H.E.R.O.
Gameplay
The goal of H.E.R.O. is to guide Roderick Hero (often abbreviated as R. Hero) through each of the danger filled mines to reach the miner
trapped at the bottom. Players are equipped with a backpack containing a helicopter that allows them to either fly or
hover in a location. Additionally, players have a laser mounted to their helmet and a limited supply of dynamite. On
each level players begin with a limited amount of power and must reach the destination before it runs out. The power
level drains once each level begins; flying and using the laser will also drain the available power a little faster. If players
run out of power or come in contact with one of the many dangers, a life is lost; the game ends when no more lives
remain.
The mine is somewhat maze-like and players need to carefully navigate through it to avoid trouble or hitting a dead end. In many places there are rock or lava walls that need to be destroyed; carefully placing dynamite by the wall removes it (players also need to make sure they are far enough away from dynamite when it explodes to avoid losing a life). The laser can also destroy walls, but it takes more time and risks using up too much power to do so. Some rooms in the mine have a lantern; if players accidentally touch the lantern it goes out making the walls of that room invisible. In some areas of the mine the floor is flooded or the walls consist of lava; players need to avoid touching all of these or a life is lost. Spiders, snakes, bats, and other dangerous creatures roam many of rooms in the mine; these can be shot with the laser or simply avoided if possible. As the game progresses, the difficulty increases by having longer mines, more dead ends, and an increased number of dangers.
As was common for many early Activision games, some versions of the game included an offer to receive a patch for high scores: if players earned at least 70,000 points, they could send the coupon in along with a photo of the T.V. screen for an "Order of the H.E.R.O.!" emblem.
The mine is somewhat maze-like and players need to carefully navigate through it to avoid trouble or hitting a dead end. In many places there are rock or lava walls that need to be destroyed; carefully placing dynamite by the wall removes it (players also need to make sure they are far enough away from dynamite when it explodes to avoid losing a life). The laser can also destroy walls, but it takes more time and risks using up too much power to do so. Some rooms in the mine have a lantern; if players accidentally touch the lantern it goes out making the walls of that room invisible. In some areas of the mine the floor is flooded or the walls consist of lava; players need to avoid touching all of these or a life is lost. Spiders, snakes, bats, and other dangerous creatures roam many of rooms in the mine; these can be shot with the laser or simply avoided if possible. As the game progresses, the difficulty increases by having longer mines, more dead ends, and an increased number of dangers.
As was common for many early Activision games, some versions of the game included an offer to receive a patch for high scores: if players earned at least 70,000 points, they could send the coupon in along with a photo of the T.V. screen for an "Order of the H.E.R.O.!" emblem.
Credits
Platform:
Apple II
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By: | John Van Ryzin | |
Adapted by: | Charlie Heath |
Platform:
Atari 8-bit
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By: | John Van Ryzin |
Platform:
Commodore 64
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By: | John Van Ryzin |
Marketing
Product catalogs, magazines, flyers, or other documentation H.E.R.O. has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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Product Catalog Pages |