Hotel Alien
Platforms:
Atari 8-bit,
Commodore 64
Genres
Overview
Atari 400/800 version of Hotel Alien
Gameplay
The game screen in Hotel Alien is broken up into three parts. The left side of the screen indicates
which floor of the hotel the player is on along with a map showing the rooms. The right side features a view
of the room the player is currently in. Along the bottom of the screen are descriptions the game provides and
in some cases a prompt where players can type commands.
Players can use the arrow keys on the keyboard to move from room to room. At some points in the game players will
be given a choice of actions and can hit a single key to perform them, at other times simple two word commands
will need to be entered.
To find clues, players will need to visit the numerous rooms in the hotel; Some rooms have clues and will fill in a letter in a message left behind by Grandma. Other rooms may be empty, have aliens in them, or have other objects that can be picked up and used later. When aliens are found they may occasionally be helpful. Some will provide clues or other information (sometimes for a price) while others will speak unintelligibly. In some cases a mini-game will be encountered where winning will provide the player with a useful prize.
To find clues, players will need to visit the numerous rooms in the hotel; Some rooms have clues and will fill in a letter in a message left behind by Grandma. Other rooms may be empty, have aliens in them, or have other objects that can be picked up and used later. When aliens are found they may occasionally be helpful. Some will provide clues or other information (sometimes for a price) while others will speak unintelligibly. In some cases a mini-game will be encountered where winning will provide the player with a useful prize.
Credits
Platform:
Atari 8-bit
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By: | Alan Newman |
Platform:
Commodore 64
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By: | Alan Newman | |
Commodore translation by: | Jeff Schneider |