Joust

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Atari Lynx, Atari ST, NES / Famicom
Unreleased Platforms: Commodore 64, IBM PC/Compatibles

Genres

Main Genre:
Action
Gameplay Style:
Platform
Visual Presentation:
Fixed / Flip Screen

Overview

Joust is an action game originally released in arcades by Williams Electronics in 1982. It was later ported to numerous home computers and game consoles. The game has a platform based view where players are riding an osterich and need to defeat numerous, buzzard riding enemy knights. The game allows two players to play at the same time in either a cooporative or competive manner (which could possibly change as the game progresses). Joust is the first time an arcade game offered the choice of cooporative or competive play.

Gameplay

Arcade version of Joust
Arcade version of Joust
In Joust either one or two players control a knight riding an osterich; players can walk and run as well as fly by repeatedly flapping the osterich's wings. The goal is to defeat all of the enemy buzzards on each level. To defeat a buzzard, players will need to joust with it. Both the players and buzzard riders carry lances; when a player collides with a buzzard rider, whoever has their lance higher wins and the opponent is destroyed. If both lances are at equal heights, the joust is a draw and both the player and buzzard rider survive. When a buzzard rider is defeated, an egg is left behind. If the player collects the egg quick enough, bonus points are earned. If the egg is left alone, it will eventually hatch into a new buzzard rider. Once all of the buzzard riders on a wave are destroyed, the game continues to the next, more difficult wave.

There are three different types of buzzard riders in the game which are indicated by different colors. Bounders, which are red, are the easiest opponents of the three. The Hunters, wearing grey, are of middle difficulty and are faster than Bounders. The Shadow Lords, wearing blue, are the most difficult opponents and are faster and more aggressive than other buzzard riders.

In addition to the buzzard riders, there are several other dangers to players. At the bottom of the screen there are lava pits to the left and right sides. On the first two levels, the lava is covered by a bridge so the player is safe. Afterwards the bridge is removed allowing both players and the buzzard riders to fall in if they aren't careful. Within the lava there is a lava troll, and if a player flies too close a hand reaches out and attempts to pull the player or buzzard rider into the lava. As the game progresses, the lava trolls reach becomes longer and its grip becomes stronger making it tougher to escape if caught. The final danger is the deadly pterodactyl. The pterodactyl appears if players take too long to complete a level. The pterodactyl can be destroyed, however it is very difficult; it must be hit with the lance directly on its beak while it is closed. In most versions of the game this requires pixel exact accuracy.

Special Waves

Each wave consists of multiple platforms on the screen; as the waves progress, some platforms are removed making for several layout variations that could affect the players strategy or wave difficulty. In addition, certain waves have unique goals and may award bonus points. The special waves encountered are:
  • Survival/Team Wave: In one player games, 3000 points are awarded for completing the wave without being defeated by buzzard riders. In two player games, each player is awarded 3000 points if neither player defeats the other.
  • Gladiator Wave: Only appears in two player games; the first player to defeat the other player is awarded 3000 bonus points.
  • Egg Wave: All of the buzzards begin this wave as eggs. Players need to collect the eggs quickly before they hatch into buzzards.
  • Pterodactyl Wave: The pterodactyl will immediately appear on these waves rather than after an amount of time as on other waves.

Credits

Platform: Atari 2600
Programmed by: Kevin Osborn, Mike Feinstein
Cover artwork by: Hiro Kimura
Platform: Atari 5200
Programmed by: Steven Szymanski, Allen Wells, Pete Gaston
Cover artwork by: Hiro Kimura
Platform: Atari 8-bit
Programmed by: Steven Szymanski, Allen Wells, Pete Gaston
Cover artwork by: Hiro Kimura

Pictures

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Arcade Version
Arcade Version
Cocktail Table

Documentation

Instruction Manual
Apple II
Instruction Manual
Atari 2600
Instruction Manual
Atari 7800
Instruction Manual
Atari ST

Marketing

Product catalogs, magazines, flyers, or other documentation Joust has appeared in.
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Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

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