Jungle Hunt
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
Commodore VIC-20,
IBM PC/Compatibles,
TI-99/4A
Also Known As
- Jungle King - Original arcade title
Genres
Main Genre:
Action
Perspective:
Side View
Gameplay Style:
Platform
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
Arcade version of Jungle Hunt
Gameplay
Each of the four scenes in the game features slightly different gameplay:
- Scene 1: Vines - In the first scene the player begins on a tree limb and must swing from vine to vine to reach the water. If the player jumps but fails to catch a vine a life is lost. The vines swing back and forth at different speeds so timing is important when jumping between vines. On more difficult levels monkeys may also appear from time to time. The monkeys climb up and down on the vines and if they catch the player he will be thrown to the ground and a life is lost.
- Scene 2: Underwater - In this scene the player needs to swim from one side of a river to the other. The player can swim on the surface or underwater. In this scene there is a diving meter which slowly empties when underwater. When the meter is empty, a life is lost. The meter can be refilled by swimming to the surface to breath. Swimming in the river are numerous crocodiles which much be avoid or attacked with a knife (attacking can only be done underwater). Occasionally bubbles float from the river bottom towards the top; if the player gets caught in one of the bubbles he will be unable to move until reaching the surface increasing the odds of running out of air or being caught by a crocodile.
- Scene 3: Falling Rocks - In the third scene the player is running up a hill with boulders of various sizes bouncing towards him. The rocks must be avoided by jumping, ducking, and running forward and backward. The rocks are different sizes and can bounce at different speed and heights so timing is important.
- Scene 4: Cannibals - In the final scene the girl is hanging from a rope above a boiling cauldron while there are two cannibals with spears that are walking back. The player needs to jump over both cannibals without touch them or being hit by their spears and then jump over the cauldron to save the girl. Once this is complete, the game repeats with a higher difficulty level.
Credits
Platform:
Atari 2600
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Programmed by: | John Allred, Mike Feinstein | |
Cover artwork by: | Chris Kenyon |
Platform:
Atari 5200
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Programmed by: | Allen Merrell | |
Graphics by: | Jerome Domurat | |
Cover artwork by: | Chris Kenyon |
Platform:
TI-99/4A
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Programmed by: | Jim Dramis, Paul Urbanus, Garth Dollahite |
Pictures
Click on a picture below to view a larger version.Jungle Hunt |
Arcade Version |
Jungle King |
Arcade Version |
Jungle King |
Arcade conversion kit |
This kit included the parts necessary to convert another arcade cabinet into Jungle King; this included a monitor bezel, marquee, PCB, wiring harness, and instruction books.
Documentation
Instruction Manual
Atari 5200
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PDF HTML | |
Instruction Manual
Commodore 64
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PDF JPEG | |
Instruction Manual
Commodore VIC-20
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
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PDF JPEG | |
Instruction Manual
TI-99/4A
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Jungle Hunt has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |