Jupiter Lander

Platforms: Commodore 64, Commodore VIC-20

Genres

Main Genre:
Action
Perspective:
3rd-Person
Setting:
Sci-Fi / Futuristic

Overview

Commodore 64 version of Jupiter Lander
Commodore 64 version of Jupiter Lander
Jupiter Lander is a game similar to the arcade game Lunar Lander. Developed by HAL Laboratory and published by Commodore Electronics, versions were released for the Commodore VIC-20 (1981) and Commodore 64 (1982). The goal of the game is to safely land a spacecraft on a landing pad; players need to adjust the crafts thrusters to counteract the planet's gravity and land on a pad at a safe speed.

Gameplay

The game screen in Jupiter Lander consists of mountainous terrain with three different landing pads. The pads are marked as x2, x5, and x10 which indicates the point multiplier for landing on a particular pad (the x5 and x10 are more difficult to land on, hence the higher point values). Starting from the upper left part of the screen, players need to guide the lander to one of these pads without crashing into the landscape, running out of fuel, or hitting the landing pad too quickly. The lander is equipped with three thrusters (left, right, and up) the player can adjust to guide the lander. After a successful landing, the game repeats; players need to earn as many points as possible by making successful landings before running out of fuel.

Documentation

Instruction Manual
Commodore 64