Karate Champ
Platforms:
Apple II,
Arcade,
Commodore 64,
NES / Famicom
Apple II
Technical Info
Gameplay Info
Minimum System Supported: | Apple II+ |
Minimum RAM Required: | 64 KB |
Display Hardware Supported: | Hi-Res |
Media: | 5.25" Disk |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Simultaneous |
Arcade
Monitor
Sound
Hardware
Gameplay Info
Monitor Orientation: | Vertical |
Monitor Type: | Raster |
Monitor Capabilities: | Color |
Video Resolution: | 256 x 224 @ 60.000000 Hz |
Sound Capabilities: | Mono |
Sound CPU: | Zilog Z80 @ 3.0 MHz (x1) |
Sound Hardware: | DAC (x1) , General Instrument AY-3-8910A @ 1.5 MHz (x2) |
Arcade System Board: | Data East Z80 Based |
CPU: | Zilog Z80 @ 3.0 MHz (x1) |
Cabinet Type: | Upright/Standard |
Number of Players Supported: | 1-2 Players |
Control Panel Layout: | Multiple Players |
Multiplayer Gameplay: | Simultaneous |
Controls (per player): | Joystick (x2) |
Commodore 64
Technical Info
Gameplay Info
Media: | 5.25" Disk , Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Simultaneous |
NES / Famicom
Technical Info
Gameplay Info
Media: | Cartridge , Famicom Disk System |
Input Devices: | NES Controller |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Simultaneous |