Klax
Platforms:
Amiga,
Amstrad CPC,
Arcade,
Atari 2600,
Atari 7800,
Atari Lynx,
Atari ST,
BBC Micro,
Commodore 64,
Game Boy,
Game Boy Color,
Game Gear,
IBM PC/Compatibles,
MSX,
NES / Famicom,
PC-8800 Series,
PC-9800 Series,
SAM Coupé,
Sega Genesis / Mega Drive,
Sega Master System,
Sharp X68000,
TurboGrafx-16 / PC Engine,
ZX Spectrum
Genres
Main Genre:
Action
,
Strategy
Gameplay Style:
Puzzle Elements
,
Falling Block Puzzle
Visual Presentation:
Fixed / Flip Screen
Overview
IBM VGA version of Klax
Gameplay
The game screen in Klax is broken up into two parts with a conveyer belt located in the top half and
the playfield which can hold 25 tiles in a 5x5 grid along the bottom. A never-ending supply of tiles appears
at the far end of the conveyer belt and is moved towards the player; by controlling a flipper device at the edge of the
belt which can move left and right, players can catch a tile and either place them in the playfield or fling them back up the conveyer belt.
The tiles appear in a variety of colors; if three or more tiles of the same color are placed in a row in the playfield,
they will disappear (this is called a "Klax") and if there are any tiles on top of the tiles that are removed
they will fall down to fill the empty space. Klax's can be aligned either horizontally, vertically,
or diagonally. Additionally some tiles that appear will be flashing different colors; these tiles are
wildcards and will act as any color when placed into the playfield. It is possible to have multiple Klax's occur
simultaneously (such as a vertical and a horizontal with an overlapping common tile) or to have Klax's cascade
by tiles forming an additional Klax after they fall into empty space left behind.
Each level Klax has a certain goal that needs to be met in order to be completed. Goals include completing a given number of Klax's of any kind, completing a given number of Klax's of a particular kind (such as diagonal), surviving long enough for a certain number of tiles to appear, or earning a given number of points. Klax features 100 levels in total organized into groups of five; at the end of each fifth level, players have the option of skipping ahead either 5 or 10 levels; skipping levels results in more difficult gameplay, however more drops are allowed and additional bonus points are earned. As the levels progress the game becomes more difficulty by having more tiles appearing at once and an increase in speed.
If players fail to catch one of the tiles when it reaches the end of the conveyor belt, it is considered a "drop"; the flipper device also has a limit of 5 tiles, and attempting to catch a 6th tile will also result in a drop. Players begin the game with a limited number of drops allowed and the game is over either when they have all been used or all 25 spaces in the playfield have a tile in them.
Each level Klax has a certain goal that needs to be met in order to be completed. Goals include completing a given number of Klax's of any kind, completing a given number of Klax's of a particular kind (such as diagonal), surviving long enough for a certain number of tiles to appear, or earning a given number of points. Klax features 100 levels in total organized into groups of five; at the end of each fifth level, players have the option of skipping ahead either 5 or 10 levels; skipping levels results in more difficult gameplay, however more drops are allowed and additional bonus points are earned. As the levels progress the game becomes more difficulty by having more tiles appearing at once and an increase in speed.
If players fail to catch one of the tiles when it reaches the end of the conveyor belt, it is considered a "drop"; the flipper device also has a limit of 5 tiles, and attempting to catch a 6th tile will also result in a drop. Players begin the game with a limited number of drops allowed and the game is over either when they have all been used or all 25 spaces in the playfield have a tile in them.
Credits
Platform:
Atari 2600
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Programmed by: | Steve DeFrisco |
Platform:
IBM PC/Compatibles
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IBM version written by: | H. Gecko | |
Thanks to: | Teque (for all their help) | |
Graphics by: | Richard Browne, Teque, Tengen |
Platform:
NES / Famicom
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Original Game Design: | Mark Stephen Pierce, David Akers | |
Programming: | David O'Riva | |
Graphics: | Greg Williams | |
Music: | LX Rudis, David O'Riva | |
Special Thanks to: | Mike Alexander | |
Manual and Packaging Artwork: | Louis Saekow Design |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Marketing
Product catalogs, magazines, flyers, or other documentation Klax has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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