Knight Orc
Platforms:
Amiga,
Amstrad CPC,
Amstrad PCW,
Apple II,
Atari 8-bit,
Atari ST,
Commodore 64,
IBM PC/Compatibles,
Macintosh,
MSX,
ZX Spectrum
Genres
Overview
IBM EGA version of Knight Orc
The main character, Grindleguts the Orc, seeks revenge on all humankind for the way his race has been treated. He faces many dangers amongst those who find their mission to dislike and kill orcs. The game flows in real time; each person and creature goes on about their daily lives. The player's decisions and timing play a key role in the outcome of the game. A recurring theme is related to tying rope to objects that have been discovered during game play. The game offers the commands RAM SAVE (to store your progress at key points in the game), RAM RESTORE (when the villains all start closing in), and OOPS (to undo an unproductive command) to prevent having to start over from the very beginning of the game.
Credits
Platform:
IBM PC/Compatibles
|
||
Idea, Design, and Text: | Peter Austin | |
Game Programming: | Mike Austin | |
Adventure System: | Mike Austin, Nick Austin, John Jones-Steele | |
Map and Testing: | Andrew Deeley | |
Testing: | Paul Coppins | |
Original Paintings: | Godfrey Dowson | |
Additional Artwork: | Neil Strudwick, Stuart Lee | |
Poster: | Paul Human |
Marketing
Product catalogs, magazines, flyers, or other documentation Knight Orc has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements |