Knight Orc

Platforms: Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC/Compatibles, Macintosh, MSX, ZX Spectrum

Genres

Main Genre:
Adventure
Gameplay Style:
Interactive Fiction , Real Time
Setting:
Fantasy

Overview

IBM EGA version of Knight Orc
IBM EGA version of Knight Orc
Knight Orc is a text adventure game with graphics released in 1987 by Rainbird Software. It has a very user-friendly parser that allows the user to simply type a command such as ‘go to cave’ without having to enter a series of directions or search around; the parser in this game simply executes the command. The game is played in three parts, and parts 2 and 3 are executed together.

The main character, Grindleguts the Orc, seeks revenge on all humankind for the way his race has been treated. He faces many dangers amongst those who find their mission to dislike and kill orcs. The game flows in real time; each person and creature goes on about their daily lives. The player's decisions and timing play a key role in the outcome of the game. A recurring theme is related to tying rope to objects that have been discovered during game play. The game offers the commands RAM SAVE (to store your progress at key points in the game), RAM RESTORE (when the villains all start closing in), and OOPS (to undo an unproductive command) to prevent having to start over from the very beginning of the game.

Credits

Platform: IBM PC/Compatibles
Idea, Design, and Text: Peter Austin
Game Programming: Mike Austin
Adventure System: Mike Austin, Nick Austin, John Jones-Steele
Map and Testing: Andrew Deeley
Testing: Paul Coppins
Original Paintings: Godfrey Dowson
Additional Artwork: Neil Strudwick, Stuart Lee
Poster: Paul Human

Marketing

Product catalogs, magazines, flyers, or other documentation Knight Orc has appeared in.
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