Koronis Rift
Platforms:
Amstrad CPC,
Apple II,
Atari 8-bit,
Commodore 64,
MSX,
TRS-80 Color Computer,
ZX Spectrum
Genres
Main Genre:
Action
,
Strategy
Perspective:
1st-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Featured Vehicles:
Tank
Credits
Platforms:
Atari 8-bit,
Commodore 64
|
||
Project leader, concept, instrument displays, player interface, and documentation: | Noah Falstein | |
3D enviroment, scalling and motion objects, explosions, and support routines: | Aric Wilmunder | |
Original fractal code by: | Loren Carpenter | |
Fractal code modified by: | Charlie Kellner | |
Commodore 64 co-development, module system, and saucer behaviour routines: | Ron Gilbert | |
Hulk, saucer and storyboard artwork: | Gary Winnick | |
Atari Science Droid and control panel artwork: | James St. Louis | |
Atari sound effects and music: | Douglas Crockford | |
Macro Assembler: | Chip Morningstar | |
Algorithms and technical aid by: | Charlie Kellner | |
Commodore Science Droid artwork: | Tom Wahl | |
Support: | Steve Arnold, David Fox, Mary Paterno, Terry Hoff | |
Special thanks to: | George Lucas | |
Cover Artwork: | Terry Hoff |
Marketing
Product catalogs, magazines, flyers, or other documentation Koronis Rift has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements |
Product Catalog Pages |