Lemmings
Platforms:
Acorn Archimedes,
Amiga,
Amiga CD32,
Amstrad CPC,
Atari ST,
Commodore 64,
Commodore CDTV,
FM Towns,
Game Boy,
Game Gear,
IBM PC/Compatibles,
Macintosh,
NES / Famicom,
PC-9800 Series,
SAM Coupé,
Sega Genesis / Mega Drive,
Sega Master System,
Sharp X68000,
Super NES,
TurboGrafx CD,
ZX Spectrum
Genres
Main Genre:
Strategy
Gameplay Style:
Platform
,
Puzzle Elements
,
Real Time
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
IBM VGA version of Lemmings
Gameplay
Each level in Lemmings begins with a trap door opening allowing a steady stream of lemmings to enter.
Somewhere in the level is an exit door and players need to ensure the lemmings make it safely from the entry
point to the exit. The lemmings walk in a straight line and will continue to do so unless forced to turn around
by a wall or other obstacle; if there is anything dangerous in their path (a booby trap, a long fall, water, lava, and so
on) the lemmings will walk straight into it. Players need to provide a safe path around such dangers by
using special abilities on certain lemmings; for example, if there is a long fall ahead players can make one
lemming a blocker so all of the following lemmings will be unable to walk straight off of the ledge. To complete
a level, a designated percentage of the lemmings need to safely reach the exit.
The game screen in Lemmings has a series of icons along the bottom indicating each of the abilities that can be granted to a lemming along with the number of times the ability can be used. To give a lemming one of the abilities players can simply click on the desired icon to select it then click on one of the lemmings. The possible lemming abilities are as follows:
The numerous levels included with Lemmings are broken up into several difficulty categores: fun, tricky, taxing, and mayhem. The game doesn't provide a means of saving progress to disk; instead, each time a level is started a password is provided which can be entered in to allow players to return back that point in the game.
The game screen in Lemmings has a series of icons along the bottom indicating each of the abilities that can be granted to a lemming along with the number of times the ability can be used. To give a lemming one of the abilities players can simply click on the desired icon to select it then click on one of the lemmings. The possible lemming abilities are as follows:
- Climber: Climbers can crawl up and down vertical surfaces.
- Floater: Floaters can survive long falls by using an umbrella to safely float down.
- Bomb: Gives a bomb to a single lemming. When the bomb explodes, the lemming carrying it and any nearby lemmings will be destroyed.
- Blocker: Blockers stand in location with their arms out and prevent any lemmings from passing.
- Bridge Builder: Bridge Builder lemmings can build bridges to cross gaps in the terrain. Each bridge builder will use 12 bricks to make a bridge and then turns back into an ordinary walking lemming.
- Basher: Digs through the ground horizontally. Basher lemmings will continue to dig for as long as there is ground to dig through.
- Miner: Miners use a pick axe to dig through the ground diagonally. They will continue to dig for as long as there is ground to dig through.
- Digger: Digs through the ground vertically.
The numerous levels included with Lemmings are broken up into several difficulty categores: fun, tricky, taxing, and mayhem. The game doesn't provide a means of saving progress to disk; instead, each time a level is started a password is provided which can be entered in to allow players to return back that point in the game.
Two Player Variation
A two player version of the game is included as well. In this version, the screen is split vertically and
each player has their own set of lemmings to guide to an exit. There are two exits, and players compete
to guide more lemmings to their own exit. The game starts with each player having 40 lemmings, and later levels
the number of lemmings is dependent on how many were saved previously. The game continues until all 20 two player
levels are completed or players fail to rescue any lemmings.
Credits
Platform:
IBM PC/Compatibles
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Lemmings by: | DMA Design | |
Original version by: | David Jones | |
Graphics by: | Scott Johnson | |
Animation by: | Gary Timmons | |
Introducing Animation by: | Martin Good | |
Music by: | Brian Johnston, Tim Wright | |
Manual by: | Mark Tsai | |
Packaging Design by: | Harry Bernard, Phil Sandock, Mark Tsai |
Platform:
Sega Master System
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Program by: | Dominic Wood | |
Artwork by: | Mark Knowles | |
Producer: | Neil Young |
Marketing
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