Life Force
Also Known As
- Salamander - Japanese/European title
- 沙羅曼蛇 - Japanese spelling
Genres
Overview
Life Force (originally titled Salamander in Japan as well as in Europe) is an action game released by Konami Industry Co. in arcades in 1986; it was later ported to several home systems including the Commodore 64, Nintendo Entertainment System, and more. The game is a spin-off of Gradius and features similar gameplay while adding the ability for two players to play at once, a new power-up system, and both horizontally and vertically scrolling stages. A sequel, Salamander 2, was released in 1996.
Gameplay
Life Force is a shooter where 1 or 2 players control a futuristic spacecraft (player 1 the Vic Viper,
and player 2 the Lord British). In each of 6 stages in the game players need to survive by shooting
opponents and avoid crashing into indestructible objects and walls before finally reaching
a large boss at the end of each stage. The stages and hazards in Life Force have a bio-mechanical theme with
the stage appearance and many enemies resembling organic components such as cells, bacteria, and more.
The U.S. arcade release of Life Force further elaborated on the theme by including additional text during the
attract mode which provided the background story of a large, bio-mechanical life form which has been infected
and needs to be saved.
When the game starts, players have limited fire power and can only shoot a relatively weak shot forward. By
destroying certain enemies (or groups of enemies) a power-up capsule is left behind which can be picked up for
additional weapons or abilities. Unlike the weapon selection system used in Gradius, Life Force has different
capsules for each power-up and as soon as one is picked up it will automatically be equipped. The power-ups
found are as follows:
- Hyperspeed: Increases the speed of the Vic Viper and Lord British.
- Destruct Missile: Fires two missiles, one to the top and bottom for horizontal stages and one left and right for vertical stages.
- Pulse Laser: A ring shaped laser that is more powerful and larger than the standard weapon, but not quite as powerful as lasers.
- Laser: Lasers are the most powerful weapon in the game; they are narrower than the pulse lasers but cause more damage to opponents.
- Shield: Shields provide protection against some enemy fire however are ineffective against walls and some more powerful attacks.
- Multiple: Mulitples (also called Option in some versions) are glowing orbs that following the players ship and provide additional firepower. In the arcade version up to 4 multiples can be collected per player; the home versions limit this to either 2 or 3.
Variations
The arcade version of Life Force was released in Japan, North America, and Europe and was also ported to numerous computers
and game consoles in these same regions; while the overall theme and gameplay is the same in all of the versions, there are some variations
when comparing releases in different regions or for different systems.
In the original Japanese arcade version, many of the levels have a simple starfield background; the North American
arcade release continued the biological theme further and replaced these backgrounds with a more elaborate organic
looking pattern. In addition to the background changes the attract mode was also updated to describe the back story further.
The game was then re-released in Japan (as Life Force this time) which continued the biological theme still
further with new backgrounds and scenery and also changed the power-up system to resemble the one used in Gradius.
The home computer and console versions feature a number of variations when compared to the arcade version,
mostly due to hardware limitations. Depending on the platform, some levels
are missing and the total number of option power ups is limited to 2 or 3 instead of 4. Some changes
are more cosmetic, most notably in the NES version which alters some end of level bosses, rearranges the levels,
and adds new levels unique to the NES which replace some original ones.
Credits
Platform:
Commodore 64
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Programming by: | Peter Baron | |
Graphics by: | Bob Stevenson | |
Music by: | Mark Cooksey |
Platform:
NES / Famicom
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Programmed by: | Shigeharu Umezaki, T. Danjyo, H. Hori, H. Yanagisawa | |
Character Design: | Setsu Muraki, Yoichi Yoshimoto, C. Ozawa, Junko Maruo | |
Music by: | Shinya Sakamoto, Satoe Terashima, Hidenori Maezawa, Atsushi Fujio | |
Visual Design: | Kenji Shimoide, Naoki Satō | |
Special Thanks: | Hiroyasu Machiguchi | |
Directed by: | Setsu Muraki, Shigeharu Umezaki | |
Presented by: | Konami |
Pictures
Click on a picture below to view a larger version.Arcade Version |
U.S. version |
Marketing
Product catalogs, magazines, flyers, or other documentation Life Force has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Product Catalog Pages |