Martian Memorandum
Platforms:
IBM PC/Compatibles
Genres
Main Genre:
Adventure
Sub-Genre:
Detective / Mystery
Perspective:
3rd-Person
Setting:
Sci-Fi / Futuristic
Overview
IBM MCGA/VGA version of Martian Memorandum
Story and Gameplay
Following Mean Streets, private investigator Tex Murphy is broke and desperately needs a new
case to make ends meet. Fortunately, at the beginning of the game he is approached by Marshall Alexander,
a wealthy business tycoon. Alexander's daughter has been kidnapped by someone unknown, and it is Tex's
assignment to find her and return her safely. In addition, she has an "item" with her that is of
great value to Alexander, however at the start it's unknown what, precisely, the item is. Like
Mean Streets, Martian Memorandum takes place in a post-apocalyptic world where a nuclear war
has destroyed much of Earth and left a large amount of radiation behind. This has caused the sky to
turn red and many of the surviving people are mutants with various physical deformities. Tex will need
to explore locations around the world to find clues, talk with suspects and witnesses, and eventually
travel to Mars to unravel the mystery.
Martian Memorandum features a point and click interface to interact with the game. A series of verbs are located along the bottom of the screen which can be clicked on in order to build sentences that Tex will perform (e.g., pick up an item, talk to a character, move to a location). When interrogating other characters, players are presented with a choice of conversation lines. Choosing the right style of dialog can be crucial to getting information (and, in some cases, staying alive!). In some places in the game players will need to be careful to navigate Tex past traps, stay out of site of enemies to avoid being captured, and solve some puzzles quickly before time runs out. Unlike it's predecessor, Martian Memorandum doesn't include a full flight simulator and overall play is more similar to other adventure games of the era.
Martian Memorandum features a point and click interface to interact with the game. A series of verbs are located along the bottom of the screen which can be clicked on in order to build sentences that Tex will perform (e.g., pick up an item, talk to a character, move to a location). When interrogating other characters, players are presented with a choice of conversation lines. Choosing the right style of dialog can be crucial to getting information (and, in some cases, staying alive!). In some places in the game players will need to be careful to navigate Tex past traps, stay out of site of enemies to avoid being captured, and solve some puzzles quickly before time runs out. Unlike it's predecessor, Martian Memorandum doesn't include a full flight simulator and overall play is more similar to other adventure games of the era.