Mickey's Space Adventure
Platforms:
Apple II,
Commodore 64,
IBM PC/Compatibles,
TRS-80 Color Computer
Genres
Main Genre:
Adventure
,
Educational
Sub-Genre:
Licensed Title
Gameplay Style:
Puzzle Elements
Education:
Science
Overview
IBM PC version of Mickey's Space Adventure
Story and Gameplay
The story for Mickey's Space Adventure starts on the fictitious planet Oron which is located in
the Alpha Centauri stellar system; an arch-criminal has broken into the Hall of Records and stolen a memory
crystal which records the history of the planet. The crystal is broken up into 9 pieces and is now hidden
in our solar system among the planets. In order to restore the memory of the planet's history, all the crystal
fragments need to be collected and reassembled. The inhabitants of Oron build a computer controlled spaceship
and send it to the Earth in order to find someone who can aid in collecting the crystals. As it happens,
the spaceship lands near Mickey and Pluto who are out for a walk; the ship explains the situation, and the duo
set out on a quest to collect all of the crystal fragments.
To locate the crystals, Mickey will be able to use the spaceship to fly to the various planets and moons in our solar system. The 9 crystals in the game need to be found and assembled in the correct order; clues are provided for the player as to which location players will need to visit next. Once the correct planet is identified and the spaceship has landed, players can explore the surface and will need to solve some puzzles in order to locate or reach the crystal. Players will also need to be mindfull of Mickey's air supply; while in the spacesuit on a planet surface, air is limited however it can be replenished by returning to the spaceship.
Mickey's Space Adventure doesn't use a text parser as was common in most of Sierra's other adventure games, instead it features a simple mechanism for building two word commands (such as "GO NORTH", "LOOK CRYSTAL", or "GET FOOD"). The game presents a limited selection of verbs on one line of text and then several nouns on the next line; players can choose one verb and one noun from the list by cycling through the available options with the spacebar and enter keys. The game will inform players if something impossible is selected and suggest better options.
The instruction manual for Mickey's Space Adventure additionally includes a series of suggested activities for parents to work on with their kids as well as a glossary of science terms which are used throughout the game's descriptions.
To locate the crystals, Mickey will be able to use the spaceship to fly to the various planets and moons in our solar system. The 9 crystals in the game need to be found and assembled in the correct order; clues are provided for the player as to which location players will need to visit next. Once the correct planet is identified and the spaceship has landed, players can explore the surface and will need to solve some puzzles in order to locate or reach the crystal. Players will also need to be mindfull of Mickey's air supply; while in the spacesuit on a planet surface, air is limited however it can be replenished by returning to the spaceship.
Mickey's Space Adventure doesn't use a text parser as was common in most of Sierra's other adventure games, instead it features a simple mechanism for building two word commands (such as "GO NORTH", "LOOK CRYSTAL", or "GET FOOD"). The game presents a limited selection of verbs on one line of text and then several nouns on the next line; players can choose one verb and one noun from the list by cycling through the available options with the spacebar and enter keys. The game will inform players if something impossible is selected and suggest better options.
The instruction manual for Mickey's Space Adventure additionally includes a series of suggested activities for parents to work on with their kids as well as a glossary of science terms which are used throughout the game's descriptions.
Credits
Platform:
IBM PC/Compatibles
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Designed by: | Roberta Williams, The Walt Disney Personal Computer Software Staff | |
Graphics by: | Mark Crowe | |
Music by: | Al Lowe | |
Guide by: | Annette Childs | |
Illustrations by: | Mark Crowe | |
IBM version programmed by and partial designer: | Peter Oliphant | |
Special Thanks to: | Dale Carlson, Larry Weissenborn, Andrea Monsalve, Scott Murphy, Al Lowe, Sandy Crowe, Mary Castillo Williams, Rick Cavin, The Entire Production Staff, Terry Pierce, Mark Crowe, Robert Heitman, Mark Shook, Almost the Entire Sierra Staff! |
Marketing
Product catalogs, magazines, flyers, or other documentation Mickey's Space Adventure has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Product Catalogs |