Mr. Do!'s Castle
Platforms:
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
MSX
Also Known As
- Mr. Do! vs. Unicorns - Asian title
Genres
Main Genre:
Action
Perspective:
Side View
Gameplay Style:
Platform
Visual Presentation:
Fixed / Flip Screen
Overview
Atari 400/800 version of Mr. Do!'s Castle
Gameplay
In Mr. Do!'s Castle the game screen consists of a castle which is made up of of 7 floors. Except for the basement
and roof, each floor is made up of blocks with different symbols on them. To progress through the levels in the game,
players need to either knock out all of the blocks with a cherry symbol on them or defeat all of the deadly unicorns
that are chasing Mr. Do!.
To help out, Mr. Do! has a hammer which can be used to knock the blocks out of the floor leaving a gap behind. Throughout the castle are ladders to climb up or down to different floors; Ladders that aren't along either side of the castle swing back and forth when kicked by Mr. Do! so players can reach different platforms or aid in escaping from unicorns. There are several types of blocks found in the castle. On each level there are three key blocks; knocking out all three opens the door on the roof. If players reach the door, the unicorns temporarily become harmless and players have an opportunity to gain an extra life. On some floors there are two blocks with skulls; if both skull blocks are knocked out, a bridge is formed between them rather than the usual gaps in the floor. Most of the blocks in the castle initially have cherries on them; by knocking out all cherry blocks players continue on to the next level. Lastly are blank blocks created by unicorns. Whenever a unicorn falls into a gap, it will slowly climb its way out and leave one of the blank blocks behind.
The unicorns enter the castle from the door on the roof and are constantly chasing the player. There are four different types of unicorns encountered:
To help out, Mr. Do! has a hammer which can be used to knock the blocks out of the floor leaving a gap behind. Throughout the castle are ladders to climb up or down to different floors; Ladders that aren't along either side of the castle swing back and forth when kicked by Mr. Do! so players can reach different platforms or aid in escaping from unicorns. There are several types of blocks found in the castle. On each level there are three key blocks; knocking out all three opens the door on the roof. If players reach the door, the unicorns temporarily become harmless and players have an opportunity to gain an extra life. On some floors there are two blocks with skulls; if both skull blocks are knocked out, a bridge is formed between them rather than the usual gaps in the floor. Most of the blocks in the castle initially have cherries on them; by knocking out all cherry blocks players continue on to the next level. Lastly are blank blocks created by unicorns. Whenever a unicorn falls into a gap, it will slowly climb its way out and leave one of the blank blocks behind.
The unicorns enter the castle from the door on the roof and are constantly chasing the player. There are four different types of unicorns encountered:
- Red unicorns: These are the most common kind of unicorns and are the first to appear in the game. Red unicorns can be eliminated by dropping a block on them from a floor above or by hitting them with the hammer when they are standing on a block. If red unicorns are trapped in a hole, hitting them with the hammer causes them to fall to a floor below.
- Green unicorns: Similar to the red unicorns, but faster and smarter. In some versions of the game hitting a green unicorn with the hammer turns it into a blue unicorn.
- Blue unicorns: The fastest and trickiest type of unicorn. When there is only one unicorn left on a level, it will turn into a blue unicorn (on later levels, one or more of the initial unicorns may also be blue). Each blue unicorn will split into two periodically plus they can't be knocked through the floor with the hammer.
- Bonus letter unicorns: When Mr. Do! knocks out all of the key blocks, the door on the roof is unlocked. If players reach the door safely then all unicorns temporarily turn into harmless unicorns each bearing a letter from the word EXTRA. For each unicorn the player eliminates, the letter shown on the unicorn is awarded and if players spell the complete word EXTRA a bonus life is earned. After a short time these unicorns change back into their previous form.
Variations
In the original arcade version Mr. Do! vs. Unicorns and early arcade revisions of Mr. Do!'s Castle there
are no cherry blocks. In these versions of the game the only way to progress through the levels is to eliminate all of the
unicorns.
Pictures
Click on a picture below to view a larger version.Mr. Do!'s Castle |
Arcade Version |
Documentation
Instruction Manual
Atari 5200,
ColecoVision
|
PDF JPEG | |
Instruction Manual
Atari 8-bit,
Commodore 64
|
Marketing
Product catalogs, magazines, flyers, or other documentation Mr. Do!'s Castle has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |