Outworld
Platforms:
Commodore VIC-20
Genres
Overview
Commodore VIC-20 version of Outworld
Gameplay
The game screen in Outworld depicts a city along the bottom of the screen with a fuel gauge along the left; above
the city is an invisible force field which protects it from meteorites. As the game begins, a fuel ship replenishes the
fuel and takes off. As meteorites approach the city, they will hit the force field and be destroyed using up some
of the fuel in the process. The player controls a cursor for aiming and can fire shots to destroy the meteorites
before they hit the shield. Firing also uses fuel (though less than a meteorite hitting the shield) so aiming carefully
to avoid firing too many shots can become crucial. If the energy shield runs out of fuel, the player will no longer be
able to fire and meteorites can reach the city and destroy it.
In addition to the meteorites, there are also UFO's that pass by. The UFO's are equipped with bombs that
can penetrate the shield; if the UFO succeeds in dropping a bomb, part of the city will be destroyed. Players
will need to shoot down the UFO or the bomb it drops before the entire city is destroyed by them. The game ends
when the entire city is either destroyed by the UFO or fuel runs out allowing meteorites to destroy all of the
buildings.
Scoring
Points are earned in Outworld by shooting the UFO's and meteorites as follows:
Additionally, points are multiplied by a bonus multiplier depending on what level of the game the
player has reached. The bonus for each level is as follows:
Every time 10,000 points are earned, the fuel ship will return. If players protect the fuel ship long enough for it
to land and take off again, 300 points are earned as well as a replenished fuel supply.
UFO: | 150 points |
UFO bomb: | 50 points |
Large Meteorite: | 10 points |
Medium Meteorite: | 20 points |
Small Meteorite: | 30 points |
Level 0 - 2: | 1x points |
Level 3 - 5: | 2x points |
Level 6 - 8: | 3x points |
Level 9: | 4x points |
Credits
Platform:
Commodore VIC-20
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By: | Thomas A. Giguere | |
Cover art by: | G. Martin |
Marketing
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