Pengo
Platforms:
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
Game Gear
Genres
Overview
Arcade version of Pengo
Gameplay
Pengo is viewed with a top down perspective of a maze made out of ice blocks. The maze isn't fixed in place like in many maze style
games; Pengo can move the ice blocks by pushing them, or the ice blocks can be destroyed if pushed and there is no room for them to
move to (such as if another ice block is blocking the space or the block is at the edge of the playfield). Within some of the ice blocks
are Sno-Bee eggs; at the beginning of each round, some of the eggs will hatch into Sno-Bees which will chase Pengo (the number of Sno-Bees
on the screen at once varies depending on the level of difficulty selected). If a Sno-Bee catches Pengo, a life will be lost. Pengo can
defeat the Sno-Bees by crushing them with ice blocks or stunning them and then walking over them (Sno-Bees can be stunned if they are near one
of the walls at the edge of the playfield and Pengo kicks the wall). Each time a Sno-Bee is destroyed, one of the remaining eggs will hatch;
if an ice block containing a Sno-Bee egg is destroyed then the egg within it is also destsroyed making for one less Sno-Bee that can hatch.
Once there are no more eggs and all of the Sno-Bees are gone, the level is completed and the next, faster level begins. Each level has a time
limit of 2 minutes; a life is lost if the level isn't completed in this time, or bonus points are earned if the level is completed with
time to spare. As the Sno-Bees wander the maze and chase Pengo they will frequently destroy the ice blocks; when there are fewer ice blocks
Pengo has less opportunity for defense so completing levels fast before all the ice blocks are gone can be advantageous.
On each level there are three ice blocks with diamonds in them; these blocks cannot be destroyed by Pengo or the Sno-Bees. If all three blocks are lined up next to each other, bonus points are earned and all Sno-Bees will be temporarily stunned. More bonus points are earned if the blocks are lined up in the middle of the playfield without touching any of the four walls.
On each level there are three ice blocks with diamonds in them; these blocks cannot be destroyed by Pengo or the Sno-Bees. If all three blocks are lined up next to each other, bonus points are earned and all Sno-Bees will be temporarily stunned. More bonus points are earned if the blocks are lined up in the middle of the playfield without touching any of the four walls.
Credits
Platform:
Atari 2600
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Programmed by: | Mark R. Hahn | |
Animation by: | Courtney Granner | |
Sound by: | Andrew Fuchs, Jeff Gusman | |
Cover artwork by: | Hiro Kimura |
Platform:
Atari 5200
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Programmed by: | W. Sean Hennessy | |
Graphics by: | Jerome Domurat | |
Cover artwork by: | Hiro Kimura |
Pictures
Click on a picture below to view a larger version.Pengo |
Arcade Version |
Documentation
Instruction Manual
Atari 2600
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PDF HTML JPEG | |
Instruction Manual
Atari 5200
|
PDF JPEG | |
Instruction Manual
Atari 8-bit
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Pengo has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |