Q*bert
Platforms:
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
Commodore VIC-20,
IBM PC/Compatibles,
Intellivision,
NES / Famicom,
Odyssey 2,
Sega SG-1000,
TI-99/4A
Genres
Overview
Arcade version of Q*Bert
Gameplay
The goal of the game is to change all of the cubes in the pyramid to the target color indicated in the upper left of the screen. Players control
Q*Bert, an orange creature with a large nose. Q*Bert can hop diagonally to any adjacent cube which will changes its color; when every cube
reaches the target color, the round is complete and the next, more challening round begins. Also on the pyramid are various dangers including
bouncing balls and Coily, the snake. If Q*Bert comes into contact with any of the dangers or jumps off of the edge of the pyramid a life is lost.
Q*Bert doesn't have many defenses and all of the enemies need to be avoided; to aid players, however, there are two types of bonuses possible.
First, In order to evade Coily the snake, there are discs floating to the sides of the pyramid (the number of discs and location varies by round). If
the player jumps on a disc, Q*Bert will be transported to the top of the pyramid and the disc disappears. If Coily is following the player closely,
it will jump off the pyramid. Secondly, a green ball will occasionally appear; if Q*Bert touches the green ball all of the enemies temporarily freeze
and become harmless.
Characters
The following are the characters and objects encounted in Q*Bert. Anything that is not green is deadly for Q*Bert to touch and will cause
a life to be lost.
- Red ball: the red ball randomly bounces from the top of the pyramid until it reaches the bottom where it falls off.
- Purple ball: Similar to the red ball, the purple ball randomly bounces towards the bottom of the pyramid. Once the bottom row of blocks is reached, the purple ball hatches into Coily the snake.
- Coily the snake: Coily springs from cube to cube following the player. Coily continues to follow the player unless it is lured off of the edge by Q*Bert hopping on one of the discs.
- Ugh and Wrong-Way. These two creatures move around the pyramid starting from the bottom; they do not chase Q*bert directly, however often get in the way. They are located on the sides of the cubes rather than on the top. Ugh and Wrong-Way first appear on Round 3 of Level 1.
- Slick and Sam: These two creatures jump from the top of the pyramid towards the bottom. Any cubes they land on will revert to the previous color making the round trickier for the player to complete. They are harmless to Q*Bert; if caught, they will disappear. Slick and Sam first appear on Round 4 of Level 1.
- Green ball: The green ball bounces from the top of the pyramid towards the bottom similar to the red ball. If Q*bert catches it, all other characters on the pyramid are temporarily frozen and become harmless. A musical theme and flashing colors alert the player when the effect is about to wear off.
Scoring
Points in Q*bert are earned as follows:
- Changing a cube to an Intermediate color: 15 points.
- Changing a cube to the Destination color: 25 points.
- Catching the Green Ball: 100 points.
- Catching Slick or Sam: 300 points.
- Luring Coily off pyramid: 500 points.
- Completing a round: 750 points + 250 points x round number.
- End of round bonus: 50 points per disc remaining.
Credits
Platform:
Arcade
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Designed and Programmed by: | Warren Davis | |
Graphics by: | Jeff Lee | |
Audio by: | David Thiel | |
Cabinet Illustration by: | Terry Doerzaph |
Platform:
Atari 2600
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Programmed by: | Dave Hampton | |
Graphics by: | Tom Sloper |
Platform:
Atari 8-bit
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Programmed by: | Daniel Small |
Platform:
Commodore VIC-20
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Programmed by: | Paul Crowley |
Pictures
Click on a picture below to view a larger version.Q*Bert |
Arcade Version |
Documentation
Instruction Manual
Atari 2600
Parker Brothers version
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PDF JPEG | |
Instruction Manual
Atari 2600
Atari Corporation version
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PDF JPEG | |
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Atari 8-bit
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PDF JPEG | |
Instruction Manual
Commodore 64
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PDF JPEG | |
Instruction Manual
Commodore VIC-20
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PDF JPEG | |
Instruction Manual
NES / Famicom
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PDF JPEG | |
Instruction Manual
TI-99/4A
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Q*bert has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Product Catalog Pages |