Rampage
Platforms:
Amiga,
Amstrad CPC,
Apple II,
Arcade,
Atari 2600,
Atari 7800,
Atari 8-bit,
Atari ST,
Commodore 64,
IBM PC/Compatibles,
NES / Famicom,
TRS-80 Color Computer,
ZX Spectrum
Genres
Overview
IBM EGA version of Rampage
Gameplay
In Rampage, up to three players control giant, formerly-human monsters in an attempt to destroy 128
different cities. There are three monsters in the game, one for each player:
Naturally, the humans don't approve of their cities being destroyed and the national guard is called in to attempt to stop the destruction. Players will need to avoid attacks from numerous armed personel, tanks, helicopters, police cars, and more. As the game progresses, more enemies with more powerful weapons appear. Each monster begins with a limited amount of energy; energy is lost each time it is hit by enemy fire including bullets, shells, and dynamite, and other explosives. Energy is also lost when a monster falls off a building, eats a dangerous item such as poison, or is punched by another monster. When all of a monster's energy is lost, it transforms back into a human and walks off of the screen.
Numerous bonus items can be found and picked up throughout the game; smashing windows will often reveal an item, and in some cases they will appear in an open window. Items can restore energy (such as various types of food), provide bonus points (flower pots and money bags), or reduce energy (cactus pots and poison). Electrical items that appear (such as t.v. sets and toasters) alternate between being turned off and on; bonused points are earned for picking them up when off, but players are electrocuted and lose energey if they're turned on. Civilians appear on each level as well, sometimes in buildings waving their hands hoping for rescue and sometimes attempting to escape along the ground. Picking up and eating a civilian restores energy; additionally, each monster can hold a particular type of civilian for additional bonus points (George can hold women, Lizzie can hold men, and Ralph can hold businessmen).
- George:
A giant ape similar to King Kong. George was transformed by an experimental vitamin. - Lizzie:
A giant lizard with similarities to Godzilla. Lizzie was transformed by a radioactive lake. - Ralph:
A giant werewolf. Ralph was transformed by a food additive.
Naturally, the humans don't approve of their cities being destroyed and the national guard is called in to attempt to stop the destruction. Players will need to avoid attacks from numerous armed personel, tanks, helicopters, police cars, and more. As the game progresses, more enemies with more powerful weapons appear. Each monster begins with a limited amount of energy; energy is lost each time it is hit by enemy fire including bullets, shells, and dynamite, and other explosives. Energy is also lost when a monster falls off a building, eats a dangerous item such as poison, or is punched by another monster. When all of a monster's energy is lost, it transforms back into a human and walks off of the screen.
Numerous bonus items can be found and picked up throughout the game; smashing windows will often reveal an item, and in some cases they will appear in an open window. Items can restore energy (such as various types of food), provide bonus points (flower pots and money bags), or reduce energy (cactus pots and poison). Electrical items that appear (such as t.v. sets and toasters) alternate between being turned off and on; bonused points are earned for picking them up when off, but players are electrocuted and lose energey if they're turned on. Civilians appear on each level as well, sometimes in buildings waving their hands hoping for rescue and sometimes attempting to escape along the ground. Picking up and eating a civilian restores energy; additionally, each monster can hold a particular type of civilian for additional bonus points (George can hold women, Lizzie can hold men, and Ralph can hold businessmen).
Credits
Platform:
Atari 2600
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Reprogrammed for the Atari 2600 by: | Bob Polaro (Bobco) | |
Produced for Activision by: | Tom Sloper | |
Product management by: | John Crompton | |
Product testing by: | Steve Imes, Larry Weissenborn |
Platform:
IBM PC/Compatibles
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Produced by: | Dave Koch |
Platform:
TRS-80 Color Computer
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Programmed by: | Steven R. Bjork |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Marketing
Product catalogs, magazines, flyers, or other documentation Rampage has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Product Catalog Pages |