Roadwar 2000
Platforms:
Amiga,
Apple II,
Apple IIgs,
Atari ST,
Commodore 64,
IBM PC/Compatibles
Genres
Overview
IBM PC version of Roadway 2000
Gameplay
Players start Roadwar 2000 as a scavenger of sorts; supplies, gang members, and vehicles are in short
supply. Additional gang members can be recruited by sending envoys to search for people, and supplies or
vehicles can be acquired by searching and looting. Once players build up their gang to a certain size it will be
noticed by the remaining U.S. government; at this point, players will be recruited for the main mission of locating
eight scientists who will hopefully be able to develop a vaccine and save the country. The search will take
place throughout North America; to complete the mission players will need to combat numerous rival gangs,
build up their the size and capabilities of their own gang, take control of cities, and secure essential supplies
by exploring and looting.
The game provides a top down view of the area showing different types of terrain (which affect how fast a player can travel) along with cities and roads. Gameplay is turn-based; each turn allows players to enter one of many commands to perform actions such as moving, searching for people, engaging in battle, performing repairs, storing or retrieving items from a cache, healing gang members, and more. Many actions have a cost associated with them, such as use of fuel or food. Weather and other random events may also impede the players progress.
The game provides a top down view of the area showing different types of terrain (which affect how fast a player can travel) along with cities and roads. Gameplay is turn-based; each turn allows players to enter one of many commands to perform actions such as moving, searching for people, engaging in battle, performing repairs, storing or retrieving items from a cache, healing gang members, and more. Many actions have a cost associated with them, such as use of fuel or food. Weather and other random events may also impede the players progress.
Credits
Platform:
IBM PC/Compatibles
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PC version by: | Edward Haar | |
Game Design & Programming: | Jeffrey A. Johnson | |
Game Development: | Robert W. Calfee, Jeffrey A. Johnson | |
Playtesting: | Jim McPherson, George Guttierez, Jim Stuhlbarg | |
Art & Graphic Design: | Louis Hsu Saekow, Kathryn J. Lee, Ben Willemsen | |
Typesetting: | Abra Type, Kathryn J. Lee | |
Printing: | A&a Printers and Lithographers |
Marketing
Product catalogs, magazines, flyers, or other documentation Roadwar 2000 has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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