Robotron: 2084

Platforms: Acorn Electron, Apple II, Arcade, Atari 5200, Atari 7800, Atari 8-bit, Atari Lynx, Atari ST, BBC Micro, Commodore 64, Commodore VIC-20, IBM PC/Compatibles, Macintosh

Genres

Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Visual Presentation:
Fixed / Flip Screen

Overview

Arcade version of Robotron: 2084
Arcade version of Robotron: 2084
Robotron: 2084 is an action game first released in arcades in 1982 by Williams Electronics and later ported to many home game consoles and computers. Developed by Vid Kidz, the game is an action/shooter that takes place in the year 2084 when the Robotrons, an advanced robot species created by man, has determined that it must exterminate all the remaining humans. Players control a nameless superhuman with the goal of stopping the Robotrons and saving as many people as possible.

Gameplay

Robotron: 2084 utilizes a top-down perspective; each wave of the game begins with players in the center of the screen which is filled with numerous Robotrons as well as a few humans. To complete each wave and proceed to the next one, players need to destroy all of the Robotrons except for the invincible ones. Although not required to complete a level, players can rescue humans to earn bonus points (humans appear in three variations: mothers, fathers, and children called Mikey). As the waves progress, the Robotrons increase in number and become faster. Several varieties of Robotrons appear throughout the game, some of which can't be destroyed and seek out humans rather than the player, some will transform humans into enemies, and others are capable of spawning additional Robotrons. If the player comes into contact with anything (other than a human) on the screen, a life is lost. It's possible to earn additional lives by scoring points (the number of points required can vary depending on the version of the game or how the game is configured); The game ends when players have no lives remaining.

Game Controls

The arcade version of Robotron: 2084 is notable for utilizing two joysticks at a time to control the player's character with one joystick providing movement and the other firing (this allowed players to move and fire in different directions simultaneously). This feature didn't make it into most of the home computer and console versions; exceptions include the Atari 5200 version which required the use of two joysticks (and included a controller holder in the package to make this easier) and the Atari 7800 version which allowed players to choose between single joystick or duel joystick modes. Space Dungeon by Taito, released a year earlier, also used a similar control scheme.

Credits

Platform: Atari 5200
Programmed by: Judy Bogart
Platform: Atari 7800
Programmed by: David Brown

Pictures

Click on a picture below to view a larger version.
Arcade Version

Documentation

Instruction Manual
Acorn Electron, BBC Micro
Instruction Manual
Atari 5200
Instruction Manual
Atari 7800
Instruction Manual
Atari ST
Instruction Manual
IBM PC/Compatibles

Marketing

Product catalogs, magazines, flyers, or other documentation Robotron: 2084 has appeared in.
*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers
Magazine Advertisements

Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

This game has been tagged with the following features: