Shootout at the OK Galaxy
Platforms:
Apple II,
Atari 8-bit,
Commodore 64,
Commodore PET,
Commodore VIC-20,
TRS-80,
TRS-80 Color Computer
Apple II
Technical Info
Gameplay Info
Minimum System Supported: | Apple II |
Minimum RAM Required: | 32 KB |
Display Hardware Supported: | Hi-Res |
Media: | Cassette Tape |
Input Devices: | Joystick , Keyboard , Paddles |
Additional Requirements: | Applesoft in ROM |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Atari 8-bit
Technical Info
Gameplay Info
Minimum RAM Required: | 16 KB |
Media: | Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Commodore 64
Technical Info
Gameplay Info
Media: | Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Commodore PET
Technical Info
Gameplay Info
Minimum RAM Required: | 8 KB |
Media: | Cassette Tape |
Input Devices: | Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Commodore VIC-20
Technical Info
Gameplay Info
VIC-20 Memory Expansion Required: | 8 KB |
Media: | Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
TRS-80
Technical Info
Gameplay Info
Minimum System Supported: | Model I |
Minimum RAM Required: | 16 KB |
TRS-80 BASIC Version: | Level II |
Media: | Cassette Tape |
Input Devices: | Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
TRS-80 Color Computer
Technical Info
Gameplay Info
Minimum System Supported: | Color Computer 1 |
Minimum RAM Required: | 16 KB |
Media: | Cassette Tape |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |