Shootout at the OK Galaxy

Platforms: Apple II, Atari 8-bit, Commodore 64, Commodore PET, Commodore VIC-20, TRS-80, TRS-80 Color Computer
Apple II
Technical Info
Minimum System Supported: Apple II
Minimum RAM Required: 32 KB
Display Hardware Supported: Hi-Res
Media: Cassette Tape
Input Devices: Joystick , Keyboard , Paddles
Additional Requirements: Applesoft in ROM
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Atari 8-bit
Technical Info
Minimum RAM Required: 16 KB
Media: Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore 64
Technical Info
Media: Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore PET
Technical Info
Minimum RAM Required: 8 KB
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore VIC-20
Technical Info
VIC-20 Memory Expansion Required: 8 KB
Media: Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
TRS-80
Technical Info
Minimum System Supported: Model I
Minimum RAM Required: 16 KB
TRS-80 BASIC Version: Level II
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
TRS-80 Color Computer
Technical Info
Minimum System Supported: Color Computer 1
Minimum RAM Required: 16 KB
Media: Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player