Spectre
Platforms:
IBM PC/Compatibles,
Macintosh
Genres
Main Genre:
Action
,
Racing / Driving
,
Strategy
Perspective:
1st-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Featured Vehicles:
Tank
Credits
Platform:
IBM PC/Compatibles
|
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PC Software Development: | Pierre Maloka | |
Additional PC Programming: | Mark Pump, Matthew M. Harmon | |
PC Sound Effects: | Kyle Johnson | |
Additional art, design, testing & tweaking: | Robert P. Whitney, Thomas Ptak, Jan Hendricks | |
Original game concept and design: | Steve Newman (Peninsula Gameworks), Sam Schillace (Peninsula Gameworks) | |
Additional game design and logistics: | Craig Fryar (Peninsula Gameworks), Celia Fryar (Peninsula Gameworks) | |
Additional game design contributions: | Moses Ma | |
Paintbox computer art: | Nina Markman Design | |
Reference manual authors: | Matthew M. Harmon, Moses Ma, Craig Fryar | |
Package & manual design: | The Design Office of Wong & Yeo | |
Special Thanks to: | Anne, Lynn, Cheryl, Tammy, Everyone else who put up with us during this project |