Star Trek: Strategic Operations Simulator

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Commodore VIC-20, IBM PC/Compatibles, TI-99/4A

Genres

Main Genre:
Action
Sub-Genre:
Licensed Title
Perspective:
1st-Person , 3rd-Person

Overview

ColecoVision version of Star Trek
ColecoVision version of Star Trek

Star Trek: Strategic Operations Simulator is a space combat action game by Sega Electronics, Inc. first released in arcades in 1983 and shortly after ported to several home computers and consoles. Inspired by the original Star Trek T.V. series and movies, in the game players control the Starship Enterprise with the goal of defending the Federation from a powerful enemy known as NOMAD.

Gameplay

The game features a split screen; at the top is a radar scanner showing the location of the Enterprise along with other ships and objects along with gauges indicating the Enterprise's status. The bottom of the screen shows a first-person view from the bridge allowing players to target and fire at obstacles. Each round features one or more dangers that need to be destroyed or avoided before moving on to the next round. Dangers include Klingon Cruisers, Anti-Matter Saucers, meteors, mines, and the final boss, NOMAD. The Enterprise has a limited energy shield; collision with any obstacles or being hit by enemy fire will drain the shield. If the shield is completely drained of energy, the game is over. To destroy opponents, the Enterprise has phasers which can be fired an unlimited number of times along with a limited number of more powerful photon torpedoes. The last defense is the Enterprise's warp drive; this can be utilized to quickly get out of a dangerous situation by safely transporting the ship to another location. Each round in the game features one or more Starbases; by docking at a Starbase, players can replenish the Enterprise's energy shield and stock up on photon torpedoes. The Klingons will often attempt to destroy the Starbases; while defending Starbases is not required to continue the game, preventing them from being destroyed is desirable if possible as docking with them to restore the Entrprise makes survival easiers plus bonus points are awarded at the end of each round for remaining Starbases.

Credits

Platform: Apple II
Programmed by: Wolf McNally
Platform: Atari 2600
Programmed by: Jeff Lorenz
Platform: Atari 5200
Programmed by: Monti Rieman
Platform: Atari 8-bit
Programmed by: Monti Rieman
Platform: Commodore 64
Programmed by: Joe Sengir
Platform: Commodore VIC-20
Programmed by: Eric J. Popejoy

Pictures

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Arcade Version
Upright cabinet
Arcade Version
Cockpit variation

Documentation

Instruction Manual
Atari 5200

Marketing

Product catalogs, magazines, flyers, or other documentation Star Trek: Strategic Operations Simulator has appeared in.
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Arcade Flyers
Instruction Manual Advertisements
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Packaging/Label Styles

This game has releases with the following standardized packaging styles: