Thexder
Platforms:
Amiga,
Apple II,
Apple IIgs,
Fujitsu FM-7,
IBM PC/Compatibles,
Macintosh,
MSX,
NES / Famicom,
PC-8000 Series,
PC-8800 Series,
PC-9800 Series,
Sharp MZ-80B Series,
Sharp X1,
TRS-80 Color Computer
Also Known As
- テグザー - Japanese spelling
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
IBM PS/2 (MCGA) version of Thexder
Gameplay
In Thexder players control Thexder, a experimental robot with the ability to transform between humanoid form
and jet form. While in humanoid form Thexder can run, jump, and fire heat-seaking lasers which automatically target most enemies. In jet
form Thexder is able to fly allowing it to reach otherwise impassable areas and is more agile, however it is only able to fire
lasers directly ahead making combat more difficult. The goal of the game is to navigate through all 16 levels without depleting Thexder's
limited amount of energy. Each level begins on the left and ends on the right; in between walls create an increasingly convoluted maze
players will need to navigate through. There are also a wide variety of enemies throughout; if Thexder comes in contact with any enemies or the missiles
they fire some energy is lost. Energy can be regained by shooting certain types of enemies and objects that are encountered throughout
each level. The game ends when Thexder's energy is completely depleted.
To defend against attacks Thexder is equipped with an energy shield; players may activate the shield at will which will drain a small amount of Thexder's energy (if Thexder doesn't have enough remaining energy, the shield can not be activated). The shield will prevent Thexder from losing energy if hit by an enemy, however it only remains active for a limited amount of time. Additionally each hit from an enemy reduces that time limit further.
To defend against attacks Thexder is equipped with an energy shield; players may activate the shield at will which will drain a small amount of Thexder's energy (if Thexder doesn't have enough remaining energy, the shield can not be activated). The shield will prevent Thexder from losing energy if hit by an enemy, however it only remains active for a limited amount of time. Additionally each hit from an enemy reduces that time limit further.
Credits
Platform:
IBM PC/Compatibles
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Presented by: | Sierra On-Line, Inc. | |
Game Design: | Hibiki Godai, Satoshi Uesaka | |
Programmed by: | Synergistic Software | |
Programmer: | John P. Conley | |
Thanks to: | Michael D. Branham, Robert C. Clardy, Lloyd D. Ollmann Jr., Ken Williams | |
Game Music: | Hibiki Godai | |
Intermission: | Ludwig van Beethoven (Piano Sonata No. 14 - Moonlight Sonata - first movement) | |
Project Director: | Robert C. Clardy (uncredited) | |
Level Editor: | Robert C. Clardy (uncredited) |
Marketing
Product catalogs, magazines, flyers, or other documentation Thexder has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements |
Product Catalogs |