Tutankham
Platforms:
Arcade,
Atari 2600,
Casio PV-1000,
ColecoVision,
Commodore VIC-20,
Intellivision,
PC-6000 Series
Unreleased Platforms:
Atari 8-bit
Also Known As
- ツタンカーム - Japanese spelling
Genres
Main Genre:
Action
Perspective:
3rd-Person
,
Top-Down
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
Arcade version of Tutankham
Gameplay
Players control an archeologist in the maze-like tomb beginning in the first of four chambers. Each chamber contains a primary treasure that needs
to be collected to continue on to the next chamber as well as many other treasures which can optionally be collected for bonus points. Additionally,
each chamber contains one or more locked doors; to get through the doors, players first need to locate a key which is hidden somewhere in the maze. Each
chamber contains several secret passageways and will transport players from one part of the maze to another. The passageways are sometimes necessary
to reach another part of the chamber and also can be used to evade enemy creatures. Once all four chambers have been completed, the game repeats at a
higher level of difficulty.
Various types of enemies guard each chamber; these include snakes, giant bats, condors, jackels, killer moths, and many more. Throughout the tomb are nests which is where the different enemies spawn from; the nests can not be destroyed, so there is potentially an unlimited number of enemies that can appear so players need to keep progressing through the maze. Players have two types of weapons to help out; the first is a laser gun. The laser gun can fire either right or left (but not up and down) to shoot the various creatures. It has a limited amount of ammo; a time band displayed on the screen indicates for how much longer the laser gun will fire (it is restarted when beginning a new chamber). Secondly players are armed with a laser flash; limited to just three uses, the laser flash will destroy all of the creatures currently visible on the screen. Players begin with three lives, and the game ends when all lives are lost.
Various types of enemies guard each chamber; these include snakes, giant bats, condors, jackels, killer moths, and many more. Throughout the tomb are nests which is where the different enemies spawn from; the nests can not be destroyed, so there is potentially an unlimited number of enemies that can appear so players need to keep progressing through the maze. Players have two types of weapons to help out; the first is a laser gun. The laser gun can fire either right or left (but not up and down) to shoot the various creatures. It has a limited amount of ammo; a time band displayed on the screen indicates for how much longer the laser gun will fire (it is restarted when beginning a new chamber). Secondly players are armed with a laser flash; limited to just three uses, the laser flash will destroy all of the creatures currently visible on the screen. Players begin with three lives, and the game ends when all lives are lost.
Credits
Platform:
Arcade
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Programmed by: | H. Tanigaki |
Platform:
Atari 2600
|
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Programmed by: | Dave Engman, Dawn Stockbridge |
Platform:
ColecoVision
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Programmed by: | George French | |
Graphics by: | Steven Zedeck, George French |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Commodore Vic-20 Version |
Marketing
Product catalogs, magazines, flyers, or other documentation Tutankham has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Product Catalog Pages |