Winnie the Pooh in the Hundred Acre Wood

Platforms: Amiga, Apple II, Atari ST, Commodore 64, IBM PC/Compatibles, TRS-80 Color Computer

Genres

Main Genre:
Adventure
Sub-Genre:
Licensed Title
Perspective:
1st-Person
Gameplay Style:
Puzzle Elements

Overview

IBM PC version of Winnie the Pooh
IBM PC version of Winnie the Pooh
Winnie the Pooh in the Hundred Acre Wood is an adventure game for kids based on A.A. Milne's Winnie the Pooh series of stories. It was first released in 1984 by Sierra On-Line. The game takes place in the Hundred Acre Wood and has players searching for lost items to return them to their owners.

Story and Gameplay

Last night a blustery wind came through the Hundred Acre Wood that picked things up and blew them everywhere! At the start of each game, a series of items is randomly assigned a location on the map; The player's goal is to locate each item and take it back to its rightful owner. Players can pick up only one item at a time; before another item can be carried the current one must either be put down or given to its owner. Players will need to figure out which item belongs to which character, and not all items found will have an owner. The characters encountered in the game include the familiar Winnie the Pooh characters such as Eeyore, Piglet, Kanga and Roo, Winnie the Pooh, Owl, and Christopher Robin. Additionally, from time to time Tigger will appear and bounce the player to a random location on the map. If stuck, players can ask Owl for some clues although he won't tell you everything you need to know.

Unlike other Sierra adventure games which were based on their AGI (Adventure Game Interpreter) engine, Winnie the Pooh in the Hundred Acre Wood doesn't have any animation and doesn't require typing in commands. To interact with the game, players can use the cursor keys to select one of several available options from a menu presented on each screen. Actions include moving North, South, East, or West, picking up/dropping an item, performing an action (such as climbing a tree), and talking with a character. By returning to the starting location and opening a chest players can save their progress to continue the game later.

Credits

Platform: IBM PC/Compatibles
Designed by: Al Lowe, The Walt Disney Personal Computer Software Staff
Programmed by: Al Lowe
Utilities and Graphics Routines by: Robert Heitman
Graphics by: Mark Crowe, Doug MacNeill, Jennifer Nelsen, Terry Pierce
Player's Guide by: Annette Childs
Illustrated by: Mark Crowe

Documentation

Hundred Acre Wood Map
Instruction Manual
IBM PC/Compatibles

Marketing

Product catalogs, magazines, flyers, or other documentation Winnie the Pooh in the Hundred Acre Wood has appeared in.
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Product Catalogs

Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

This game has been tagged with the following features: