Zenji
Platforms:
Atari 5200,
Atari 8-bit,
ColecoVision,
Commodore 64,
MSX,
ZX Spectrum
Genres
Overview
Atari 400/800 version of Zenji
Gameplay
In Zenji players control a rolling face that can travel within the paths of a maze. The maze is divided up into multiple
sections, with each section consisting of a different shaped path. When the face is stopped in the center of a section it can be
rotated around the axis which will connect or disconnect the paths with adjacent sections. The goal is to rotate the maze sections
until all of the paths are connected with the source located in the center of the maze. When a path is connected it will turn green,
otherwise it remains grey. When all paths are green, Zenji is achieved and the game continues to the next, more difficult level.
Each level has a time limit; a life is lost if time runs out, or bonus points are earned for extra time remaining when completing
the level. As the levels progress, the size of the maze changes; it initially starts small and slowly increases in size until it
fills the entire screen. Once the largest size is reached the process reverses and then repeats. Starting on later levels,
flames will also appear in the maze; if the player comes into contact with a flame (or the sparks they shoot) a life is lost.
From time to time a number will appear in the center of a maze section and count down from 10 to 1; if the player reaches the
number before it finishes counting down bonus points are earned (100 points x the number showing).
Credits
Platform:
Atari 5200
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By: | Matthew Hubbard |
Platform:
Atari 8-bit
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By: | Matthew Hubbard |
Platform:
Commodore 64
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By: | Matthew Hubbard | |
Adapted by: | Adam Bellin |
Marketing
Product catalogs, magazines, flyers, or other documentation Zenji has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
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