Asteroids
Platforms:
Arcade,
Atari 2600,
Atari 7800,
Atari 8-bit,
Game Boy
Unreleased Platforms:
Atari 5200
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Visual Presentation:
Fixed / Flip Screen
Overview
Arcade version of Asteroids
Gameplay
In Asteroids, players control a triangular ship with the goal of destroying all of the asteroids on the screen. The ship
is capable of firing forward, rotating left and right, and thrusting forward. Being in space, the ship has inertia — it will
continue to travel in the present direction and speed until the player thrusts in a different direction. As a last resort, the ship
is also equipped with hyperspace ability; when activated, the ship will dissapear from the present location and randomly appear at
another. While this can be used to escape a dangerous situation, it also has a risk that the ship will reappear in the middle of
an asteroid and be destroyed.
Each level begins with several asteroids floating randomly around the screen. When a large asteroid is shot, it will break into several smaller pieces. Eventually the asteroid pieces become small enough that they can be destroyed when shot. After all asteroids are destroyed, the next, more difficult level begins. From time to time, a flying saucer will appear on the screen. There are two types, a large saucer that has poor aim when firing at the player, and later in the game a smaller one which is more accurate. The saucers can be shot for bonus points, or may also leave the screen on their own if left alone.
Each level begins with several asteroids floating randomly around the screen. When a large asteroid is shot, it will break into several smaller pieces. Eventually the asteroid pieces become small enough that they can be destroyed when shot. After all asteroids are destroyed, the next, more difficult level begins. From time to time, a flying saucer will appear on the screen. There are two types, a large saucer that has poor aim when firing at the player, and later in the game a smaller one which is more accurate. The saucers can be shot for bonus points, or may also leave the screen on their own if left alone.
Graphics
The original arcade version of Asteroids used a black & white vector monitor. This provided very sharp graphics with geometric
outlines used for all of the objects. Since the home systems the game was ported to did not have vector monitors, the graphics
were changed according to each system's capabilities. Color was added, the asteroids were solid instead of just outlines, and for
some versions (such as the Atari 7800) textures were added to the asteroid graphics.
Credits
Platform:
Arcade
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Developed by: | Ed Logg, Lyle Rains | |
Project Engineer: | Howard Delman |
Platform:
Atari 2600
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Programmed by: | Bradley G. Stewart | |
Cover artwork by: | Chris Kenyon |
Platform:
Atari 7800
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Programmed by: | Greg Munster, Douglas B. Macrae, Ethan | |
Cover artwork by: | Greg Winters |
Platform:
Atari 8-bit
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By: | Tod Frye | |
Cover artwork by: | Chris Kenyon |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Upright Cabinet |
Arcade Version |
Cocktail Table |
Documentation
Instruction Manual
Atari 2600
|
PDF JPEG | |
Instruction Manual
Atari 2600
1988 release
|
PDF JPEG | |
Instruction Manual
Atari 7800
|
PDF HTML JPEG | |
Instruction Manual
Atari 8-bit
|
PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Asteroids has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements |
Product Catalogs |