Centipede
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 7800,
ColecoVision,
Commodore 64,
Commodore VIC-20,
Game Boy,
Game Boy Color,
IBM PC/Compatibles,
Intellivision,
TI-99/4A
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Shooter
Visual Presentation:
Fixed / Flip Screen
Overview
Arcade version of Centipede
Gameplay
Gameplay takes place in a mushroom forest with the mushrooms placed randomly at the beginning of the game.
Players control a bug blaster which is limited in movement to anywhere in the bottom 5th of the screen. Pressing the fire button
causes the bug blaster to fire a shot (only one shot may be on the screen at a time) which can destroy mushrooms or insects. When each
level begins, a centipede begins snaking its way from the top of the screen towards the bottom; it will travel left or right until
it hits either a mushroom or the edge of the screen at which point it drops a level lower and reverses direction. The centipede is made
up of body and head segments; each time a segment is shot, it turns into a mushroom. If one of the body segments is shot, a new head
is formed and the centipede is split into two, each one heading in different directions. In addition to the centipede, other insects
(which include spiders, fleas, and scorpions) appear from time to time as well. If the players bug blaster is hit by any of these
insects a life is lost; the game ends when the players has no remaining lives.
Opponents and Mushrooms
In Centipede the player will encounter the following opponents and obstacles throughout the game:
- The Centipede
The centipede consists of 12 segments and all segments need to be destroyed to continue to the next level. Centipedes begin at the top of the screen in a progression of 12 different formations; initially, the centipede consists of one head and 11 body segments. In the next wave, there is one head with 10 body segments and one individual head that enters from the sides. The next wave has one head with 9 body segments and two independent heads that enter from the sides. This progression keeps continuing until all 12 segments are independent head segments, and then the pattern repeats. Except for the first level, each wave in the progression needs to be completed twice: once with the centipede moving slowly, and once with it moving fast. - Fleas
Fleas first appear on wave 2. They only appear when there aren't many mushrooms in the playfield and fall quickly from the top of the scren towards the bottom leaving new mushrooms as they pass. It takes two shots to destroy a flea; after the first shot they speed up and the second shot destroys them. - Spiders
Spiders appear on the left or right side of the screen and travel towards the opposite side. They bounce up and down randomly and move at a 45 degree angle. Any mushrooms they cross over are removed from the playfield. Shooting a spider earns points, and the closer to the spider the player is the more points are earned. - Scorpions
Scorpions begin appearing in wave 3. They travel horizontally across the screen and poison any mushrooms in their path. If a centipede hits a poisoned mushroom it will head directly towards the bottom of the screen instead of travelling back and forth. - Mushrooms
Mushrooms are randomly placed throughout the playfield and earn points if completely shot. When the player loses a life, any mushrooms that are partially shot are restored to a full mushroom and points are earned. Mushrooms can provide cover for the player or get in the way. When too few mushrooms remain in the playfield fleas will appear to generate more.
Scoring
Points are earned for shooting opponents and mushrooms as follows:
- Destroyed mushroom: 1 points
- Restored mushroom: 5 points
- Centipede head segment: 100 points
- Centipede body segment: 10 points
- Spider at close range: 900 points
- Spider at medium range: 600 points
- Spider at far range: 300 points
- Flea: 200 points
- Scorpion: 1,000 points
Credits
Platform:
Atari 2600
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Game Credits | ||
Programmed by: | Josh Littlefield, David W. Payne | |
Cover artwork by: | Burrell Dickey | |
Comic Book Credits | ||
Story by: | Howard Post, Andrew Gutelle | |
Art by: | Howard Post, Robert Smith | |
Design: | Neal Pozner | |
Lettering: | Gaspar Saladino | |
Coloring: | Tom Ziuko | |
Editor: | Andrew Helfer |
Platform:
Atari 5200
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Programmed by: | Frank Hausman, W. Sean Hennessy | |
Cover artwork by: | Hiro Kimura |
Platform:
Atari 7800
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Cover artwork by: | Hiro Kimura |
Platform:
ColecoVision
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Programmed by: | Larry Clague | |
Graphics and Animation by: | Larry Clague | |
Sound Data Supplied by: | Andrew Fuchs |
Platform:
Intellivision
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Program by: | Mark Kennedy | |
Graphics by: | Eric Wels | |
Sound by: | Russ Haft |
Platform:
TI-99/4A
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Programmed by: | James G. Landowski |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Upright Cabinet |
Arcade Version |
Mini-Upright Cabinet Variation |
Arcade Version |
Cocktail Table |
Documentation
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Atari 7800
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PDF JPEG | |
Instruction Manual
Commodore 64
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
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PDF JPEG | |
Instruction Manual
Intellivision
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Centipede has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |