Crossfire

Platforms: Apple II, Atari 8-bit, Commodore 64, Commodore VIC-20, IBM PC/Compatibles
Apple II
Technical Info
Minimum System Supported: Apple II
Minimum RAM Required: 48 KB
Minimum OS version: Apple DOS 3.2
Display Hardware Supported: Hi-Res
Media: 5.25" Disk
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Atari 8-bit
Technical Info
Minimum RAM Required: 16 KB
(32 KB required for 5.25" disk version.)
Media: 5.25" Disk , Cartridge , Cassette Tape
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore 64
Technical Info
Media: 5.25" Disk
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore VIC-20
Technical Info
VIC-20 Memory Expansion Required: Unexpanded
Media: Cartridge
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
IBM PC/Compatibles
IBM PC release
Technical Info
Minimum CPU required: 8088 / 8086
Minimum RAM Required: 48 KB
Display Hardware Supported: CGA , CGA Composite
Media: 5.25" Disk
Sound Hardware Supported: PC Internal Speaker
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
IBM PC/Compatibles
IBM PCjr cartridge release
Technical Info
Minimum CPU required: 8088 / 8086
Minimum RAM Required: 64 KB
Display Hardware Supported: Tandy/PCjr
Media: PCjr Cartridge
Sound Hardware Supported: PC Internal Speaker
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
IBM PC/Compatibles
IBM PCjr disk release
Technical Info
Minimum CPU required: 8088 / 8086
Display Hardware Supported: Tandy/PCjr
Media: 5.25" Disk
Sound Hardware Supported: Tandy/PCjr
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player