Dig Dug
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 7800,
Atari 8-bit,
Casio PV-1000,
Commodore 64,
Commodore VIC-20,
Fujitsu FM-7,
Game Boy,
IBM PC/Compatibles,
Intellivision,
MSX,
NES / Famicom,
PC-6000 Series,
PC-8000 Series,
PC-8800 Series,
Sharp X1,
Sord M5,
TI-99/4A
Apple II
Technical Info
Gameplay Info
Minimum System Supported: | Apple II |
Minimum RAM Required: | 48 KB |
Display Hardware Supported: | Hi-Res |
Media: | 5.25" Disk |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
Arcade
Monitor
Sound
Hardware
Gameplay Info
Monitor Orientation: | Vertical |
Monitor Type: | Raster |
Monitor Capabilities: | Color |
Video Resolution: | 288 x 224 @ 60.606061 Hz |
Sound Capabilities: | Mono |
Sound CPU: | Zilog Z80 @ 3.072 MHz (x1) |
Sound Hardware: | Namco 3-channel WSG (x1) |
Arcade System Board: | Namco Galaga |
CPU: | Zilog Z80 @ 3.072 MHz (x2) |
Cabinet Availability: | Dedicated Cabinet |
Cabinet Type: | Cabaret/Mini , Cocktail Table , Upright/Standard |
Number of Players Supported: | 1-2 Players |
Control Panel Layout: | Single Player (Ambidextrous) |
Multiplayer Gameplay: | Alternating |
Controls (per player): | Button (x1) , Joystick (x1) |
Atari 2600
Technical Info
Gameplay Info
Media: | Cartridge |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Atari 5200
Technical Info
Gameplay Info
Input Devices: | Atari 5200 Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
Atari 7800
Technical Info
Gameplay Info
Media: | Cartridge |
Input Devices: | Pro-Line Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
Atari 8-bit
Technical Info
Gameplay Info
Minimum RAM Required: | 16 KB |
Media: | Cartridge |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
Commodore 64
Technical Info
Gameplay Info
Media: | 5.25" Disk , Cartridge |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
IBM PC/Compatibles
Technical Info
Gameplay Info
Minimum CPU required: | 8088 / 8086 |
Minimum RAM Required: | 128 KB |
Minimum DOS version: | Bootable Disk |
Display Hardware Supported: | CGA |
Media: | 5.25" Disk |
Sound Hardware Supported: | PC Internal Speaker |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
Intellivision
Technical Info
Gameplay Info
Media: | Cartridge |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
MSX
Technical Info
Gameplay Info
Minimum System Supported: | MSX 1 |
Minimum RAM Required: | 8 KB |
Media: | Cartridge , Cassette Tape |
Sound Hardware Supported: | PSG |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
NES / Famicom
Technical Info
Gameplay Info
Media: | Cartridge , Famicom Disk System |
Input Devices: | NES Controller |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |
TI-99/4A
Technical Info
Gameplay Info
Minimum System Supported: | TI-99/4A |
Media: | Cartridge |
Input Devices: | Joystick |
Business Model: | Commercial |
Number of Players Supported: | 1-2 Players |
Multiplayer Gameplay: | Alternating |