Mario Bros.
Platforms:
Amstrad CPC,
Arcade,
Atari 2600,
Atari 5200,
Atari 7800,
Atari 8-bit,
Commodore 64,
NES / Famicom,
PC-8000 Series,
ZX Spectrum
Genres
Overview
Atari 5200 version of Mario Bros.
Gameplay
In Mario Bros. players need to eliminate all of the pests that appear in order to proceed to
the next level. The game screen consists of a series of platforms with pipes at the top left and right
and bottom left and right of the screen. Pests appear from the pipes at the top of the screen and continue walking
until they reach a pipe at the bottom; once the pest enters the pipe it will reappear at the top of the
screen again. Players have no direct way to eliminate pests; to get rid of them takes two steps. First, the
pest needs to be knocked over by jumping up and hitting the floor beneath it. Once the pest is on its back,
players can kick it off of the platform. If players aren't quick enough, pests will flip themselves back over
after a short period of time; once this happens, they change color and begin walking faster.
To help players out, there is a 'POW' switch located in the center of the screen. If players jump and hit the 'POW' then every pest on the screen will be flipped and all fireballs eliminated. Players may still need to be careful, however; if any pests are already flipped upside down at the time the 'POW' is hit, those pests will be flipped back to right side up and continue walking. The 'POW' switch is limited to three uses before it disappears, however it will reappear again after each bonus stage.
There are several different types of pests that appear as the game progresses. The pests encountered are as follows:
Points are earned in the game for flipping over pests, kicking pests off of the platform, eliminating fireballs, and collecting bonus coins. The coins can be found in two ways: for each pest (except the last one on a level) that is kicked off of the platform, a coin appears from one of the pipes. Additionally, every couple of levels there is a bonus stage; there are no opponents, and floating throughout the screen are coins. Players have a limited time limit to attempt to collect all of the coins for bonus points.
To help players out, there is a 'POW' switch located in the center of the screen. If players jump and hit the 'POW' then every pest on the screen will be flipped and all fireballs eliminated. Players may still need to be careful, however; if any pests are already flipped upside down at the time the 'POW' is hit, those pests will be flipped back to right side up and continue walking. The 'POW' switch is limited to three uses before it disappears, however it will reappear again after each bonus stage.
There are several different types of pests that appear as the game progresses. The pests encountered are as follows:
- Shellcreepers: Look like turtles and are the first pest encountered. A single hit from below will flip it over.
- Sidesteppers: Sidesteppers look like giant crabs and take two hits from below to flip over. After the first hit, Sidesteppers will become enraged and start moving faster.
- Fighterflies: Giant flies which hop up and down, Fighterflies can only be flipped over if they are hit while touching the floor.
- Slipice: Slipice starts appearing after all of the previous pests are encountered. If not destroyed by hitting the platform beneath it, Slipice will travel to a platform and freeze it. Platforms that are frozen are very slippery and players will slide uncontrollable for a distance if attempting to change directions while running.
- Fireballs: Fireballs will fry Mario or Luigi to a crisp and need to be avoided or can be eliminated by hitting the platform below them. Fireballs appear in two varieties; Orange fireballs which will bounce between different floors, and gold fireballs which will always remain on a single floor.
Points are earned in the game for flipping over pests, kicking pests off of the platform, eliminating fireballs, and collecting bonus coins. The coins can be found in two ways: for each pest (except the last one on a level) that is kicked off of the platform, a coin appears from one of the pipes. Additionally, every couple of levels there is a bonus stage; there are no opponents, and floating throughout the screen are coins. Players have a limited time limit to attempt to collect all of the coins for bonus points.
Credits
Platform:
Arcade
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Designed by: | Shigeru Miyamoto | |
Music by: | Hirokazu Tanaka | |
Produced by: | Gunpei Yokoi | |
Executive Producer: | Hiroshi Yamauchi |
Platform:
Atari 2600
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Programmed by: | Dan Hitchens | |
Cover artwork by: | Hiro Kimura |
Platform:
Atari 5200
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Programmed by: | Bob Merrell | |
Cover artwork by: | Hiro Kimura |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Documentation
Instruction Manual
Atari 2600
1987 release
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PDF JPEG | |
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Atari 7800
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PDF JPEG | |
Instruction Manual
NES / Famicom
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Mario Bros. has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |