Moon Patrol
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
Atari ST,
Commodore 64,
Commodore VIC-20,
IBM PC/Compatibles,
MSX,
Sord M5,
TI-99/4A
Unreleased Platforms:
ZX Spectrum
Genres
Main Genre:
Action
Perspective:
3rd-Person
Setting:
Sci-Fi / Futuristic
Visual Presentation:
Scrolling (Horizontal or Vertical)
Overview
Arcade version of Moon Patrol
Gameplay
During the game the screen scrolling continuously with the player controller the moon buggy on the moon surface. The goal is to complete all 26 sections of the course (marked with letters A through Z) without the moon buggy being destroyed. The game ends when all of the players moon buggies are destroyed; if all 26 sections of the course are completed, the game continues to the advanced course.
The moon buggy is capable of jumping, speeding up or slowing down (but not stopping), and firing both forward and upwards. The course features a variety of obstacles that need to be destroyed or dodged. At various times the player will encounter the following dangers:
The moon buggy is capable of jumping, speeding up or slowing down (but not stopping), and firing both forward and upwards. The course features a variety of obstacles that need to be destroyed or dodged. At various times the player will encounter the following dangers:
- Craters: craters must be jumped over or the moon buggy is destroyed.
- Rocks: Rocks can be shot or jumped over. They come in several sizes and in some areas roll down hill towards the moon buggy.
- Land mines: in later levels numerous land mines are on the ground that must be jumped over.
- Tanks: tanks don't appear until the advanced course - they can be shot or jumped over. They also fire back at the player.
- Rocket cars: Also don't appear until the advanced course - they appear behind the player and must be jumped over when they charge forward.
- Plants: the space plants live in craters. Even after the plant is shot, the player still must jump over the crater to avoid the moon buggy being destroyed.
- Flying saucers: Three different types of flying saucers attack from above. The first two types will attempt to drop bombs on the moon buggy, and may even fly down attempting to crash into it. The third type drops bombs that also form craters.
Credits
Platform:
Arcade
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Lead Designer: | Takashi Nishiyama | |
Music and Sound Effects: | Ichiro Takagi |
Platform:
Atari 2600
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Programmed by: | Mark Ackerman, Noellie Alito | |
Cover artwork by: | Warren Chang |
Platform:
Atari 5200
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Programmed by: | Scott Smith | |
Graphics by: | Courtney Granner | |
Sound by: | Robert Vieira | |
Cover artwork by: | Warren Chang |
Platform:
TI-99/4A
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Programmed by: | Douglas Brian Craig |
Pictures
Click on a picture below to view a larger version.Moon Patrol |
Arcade Version |
Documentation
Instruction Manual
Atari 2600
1983 release
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PDF JPEG | |
Instruction Manual
Atari 2600
1987 release
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PDF JPEG | |
Instruction Manual
Atari 2600
1988 European release
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PDF JPEG | |
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Commodore VIC-20
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
|
PDF JPEG | |
Instruction Manual
TI-99/4A
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Moon Patrol has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Packaging/Label Styles
This game has releases with the following standardized packaging styles:
Atari 8-bit (Silver)
Atari Red
Atari ST Grey
Atari Silver (Standard)
Atari Silver (Stylized)
Atarisoft