Ms. Pac-Man
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 7800,
Atari 8-bit,
Commodore 64,
Commodore VIC-20,
Game Boy,
IBM PC/Compatibles,
NES / Famicom,
Super NES,
TI-99/4A
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Maze
Visual Presentation:
Fixed / Flip Screen
Overview
Arcade version of Ms. Pac-Man
Gameplay
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether). While overall gameplay remains the same as Pac-man, there are some differences added to Ms. Pac-Man; some of the more notable changes include the following:
- The maze layout has changed; additionally, there are four different mazes instead of just one which repeats. Each maze is a different color, and the mazes alternate after each of the games intermission scenes.
- The logic for the four ghosts has been updated. Some random movements are also included to prevent the ghosts from following predictable patterns like in the original Pac-Man.
- The fruit and other bonus items do not remain stationary in the middle of the maze; instead, they bounce around the maze in random directions. Once all of the fruits have been encountered, they reappear in random order for the remainder of the game.
- Three of the four mazes have two sets of warp tunnels instead of just one.
- The opening musical theme and the sounds effects have been updated.
Credits
Platform:
Atari 2600
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Project Lead: | Mark Ackerman | |
Programmed by: | Mike Horowitz, Josh Littlefield | |
Cover Artwork by: | Gus Allen |
Platform:
Atari 5200
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Cover artwork by: | Gus Allen |
Platform:
TI-99/4A
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Programmed by: | Howard E. Scheer |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Arcade Version |
Cocktail table version |
Arcade Version |
Mini cabinet version |
Documentation
Instruction Manual
Atari 2600
1988 North American version
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PDF JPEG | |
Instruction Manual
Atari 7800
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PDF JPEG | |
Instruction Manual
Commodore 64
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Ms. Pac-Man has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |