Pac-Man
Platforms:
Apple II,
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
Commodore 64,
Commodore VIC-20,
Fujitsu FM-7,
Game Boy,
Game Gear,
IBM PC/Compatibles,
Intellivision,
MSX,
NES / Famicom,
PC-6000 Series,
PC-8000 Series,
PC-8800 Series,
PC-9800 Series,
Sharp MZ-80B Series,
Sharp MZ-80K Series,
Sharp X1,
TI-99/4A,
ZX Spectrum
Also Known As
- パックマン - Japanese spelling
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Maze
Visual Presentation:
Fixed / Flip Screen
Overview
Arcade version of Pac-Man
Gameplay
Players control Pac-Man in a maze with the goal of eating all of the dots on the screen. Wandering around the maze are four ghosts which are trying to catch Pac-Man. If caught, a life is lost and the game ends when the player has no more remaining lives. Near each corner of the maze is a flashing power pellet; when Pac-Man eats one of these, the ghosts temporarily turn to a dark blue color and can be eaten by Pac-Man. When eaten, the ghosts eyes return to the center of the maze where they regenerate. The amount of time the ghosts remain blue decreases as the player progresses through the levels eventually reaching a point where they do not become edible at all. The movement of the ghosts isn't quite random; each ghost follows a slightly different set of rules to give them a unique personality. In addition to the power pellets, Pac-Man has one additional way of avoiding the ghosts; on each side of the maze is a warp tunnel that wraps around to the other side. Pac-Man is able to travel through the tunnel at full speed, but when ghosts travel through it they slow down providing an opportunity for Pac-Man to escape.
Points are earned in the game by eating dots, power pellets, and the ghosts. When eating ghosts, each ghost increases in point value until all four ghosts are eaten or another power pellet is eaten which will reset the point amount. Additionally, a fruit would occasionally appear in the middle of the maze which provided bonus points when eaten.
Points are earned in the game by eating dots, power pellets, and the ghosts. When eating ghosts, each ghost increases in point value until all four ghosts are eaten or another power pellet is eaten which will reset the point amount. Additionally, a fruit would occasionally appear in the middle of the maze which provided bonus points when eaten.
Credits
Platform:
Atari 2600
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Programmed by: | Tod Frye | |
Cover artwork by: | Hiro Kimura |
Platform:
Atari 5200
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Graphics: | Alan J. Murphy |
Platform:
Atari 8-bit
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Programmed by: | Joe Hellesen | |
Cover artwork by: | Hiro Kimura |
Platform:
Commodore VIC-20
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Programmed by: | Jimmy Huey |
Platform:
IBM PC/Compatibles
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Programmed by: | Stan Krutsick, Paulette Krutsick |
Platform:
Intellivision
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Programmed by: | Michael S. Winans | |
Graphics by: | Eric Wels | |
Sounds by: | Russ Haft | |
Xtra Help by: | Mark Kennedy |
Platform:
TI-99/4A
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Programmed by: | Howard E. Scheer |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Upright Cabinet |
Arcade Version |
Mini cabinet variation |
Arcade Version |
Cocktail Table |
Documentation
Instruction Manual
Atari 2600
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PDF JPEG | |
Instruction Manual
Atari 5200
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PDF JPEG | |
Instruction Manual
Atari 8-bit
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PDF JPEG | |
Instruction Manual
Commodore 64
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PDF JPEG | |
Instruction Manual
IBM PC/Compatibles
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PDF JPEG | |
Instruction Manual
TI-99/4A
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PDF JPEG |
Marketing
Product catalogs, magazines, flyers, or other documentation Pac-Man has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |
Product Catalog Pages |
Related Games
Packaging/Label Styles
This game has releases with the following standardized packaging styles:
Atari 8-bit (Black)
Atari Illustrated
Atari Silver (Standard)
Atarisoft
Sears Tele-Games (Illustrated)