Omega Race
Platforms:
Arcade,
Atari 2600,
ColecoVision,
Commodore VIC-20
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Visual Presentation:
Fixed / Flip Screen
Overview
ColecoVision version of Omega Race
Gameplay
The game screen in Omega Race consists of a race track along the borders of the screen with the score
displayed in the middle (in some versions, game variations also allow tunnels through the middle of the screen
or along the edges). Players control a triangle shaped spaceship; similar to
Asteroids, the ship is controlled by rotating either left or right, thrusting
forward, and firing. If the ship hits any of the walls along the screen edge or in the middle, it will bounce
back into the playfield (again, some home versions offer game variations that change how fast or far the ship
bounces after hitting a wall). Avoiding the walls is usually advisable as the player loses control for a short
time while the ship recovers.
On each level of the game there are several types of enemy ships with some enemies having the ability to leave mines behind on the track (mines can be shot or simply avoided). To complete the level, all of the opponents need to be destroyed. As players progress through levels, enemies become faster, more aggressive, and more numerous. The goal of Omega Race is to earn as many points as possible (points are awarded for each ship or mine that is shot). Additionally, extra lives are awarded after reaching certain score thresholds (the number of points needed for an extra life can vary depending on the version of the game as well as the game settings).
On each level of the game there are several types of enemy ships with some enemies having the ability to leave mines behind on the track (mines can be shot or simply avoided). To complete the level, all of the opponents need to be destroyed. As players progress through levels, enemies become faster, more aggressive, and more numerous. The goal of Omega Race is to earn as many points as possible (points are awarded for each ship or mine that is shot). Additionally, extra lives are awarded after reaching certain score thresholds (the number of points needed for an extra life can vary depending on the version of the game as well as the game settings).
Credits
Platform:
Arcade
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Programmed by: | Ron Halliburton |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Arcade Version |
Cockpit variation |
Arcade Version |
Cocktail Table |
Marketing
Product catalogs, magazines, flyers, or other documentation Omega Race has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Magazine Advertisements |