Space Quest: Chapter I - The Sarien Encounter
            Platforms:
                    Amiga, 
                    Apple II, 
                    Apple IIgs, 
                    Atari ST, 
                    IBM PC/Compatibles, 
                    Macintosh
        
 
			
		Genres
Main Genre: 
						Adventure
						
					Perspective: 
						3rd-Person
						
					Gameplay Style: 
						Puzzle Elements
						
					Setting: 
						Sci-Fi / Futuristic
						
					Visual Presentation: 
						Fixed / Flip Screen
						
					Overview
 
            
            
            
            IBM EGA  version of Space Quest
        The Story
    In Space Quest players control the games hero, Roger Wilco (Actually, in this game players can 
provide their own name, however Roger Wilco is the default; later in the series Roger Wilco became the 
character's official name). Roger is the janitor on board the spaceship Arcada and at the beginning 
of the game is sleeping in the broom closet. He is awoken by a noise, and emerges from the closet to 
find that the ship has been boarded by the Sariens. The Sariens have already killed the crew and stolen 
the Star Generator (a powerful device that was being researched by Arcada’s crew). Roger is able to 
find an escape pod on the ship and crash land on the desolate, desert planet Kerona. After making his way 
through a series of paths and underground caves, Roger arrives at the small town of Ulence Flats. Here he 
learns of the location of the Deltaur, the Sariens spaceship where they have taken the Star Generator. 
Roger is able to leave the planet Kerona by purchasing a spaceship and travels to the Deltaur; once aboard, 
he sneaks past Sarien security by disguising himself and programs the Star Generator to self destruct. 
Once the Deltaur is destroyed, Roger receives the Golden Mop as a reward for his efforts.
            Remake
    Space Quest was remade in 1991 under the title Space Quest I: Roger Wilco in the Sarien Encounter. The remake featured enhanced music and digitized sound effects, new graphics in a 1950’s retrofuturistic style, and a point-n-click interface instead of typed commands. The game’s story and many of the puzzles remain largely the same.
	
	Credits
| Platform:
					
								IBM PC/Compatibles
					
				 | ||
| By: | Two Guys From Andromeda | |
| Design: | Mark Crowe, Scott Murphy | |
| Programming: | Sol Ackerman, Scott Murphy, Ken Williams | |
| Development System: | Chris Iden, Jeff Stephenson | |
| Artwork: | Mark Crowe | |
Documentation
|   | Instruction Manual 
									IBM PC/Compatibles
							 |  PDF | 
|   | 3-D Animated Adventure Game Reference Card 
									IBM PC/Compatibles
							 |  PDF | 
Marketing
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| Product Catalogs | 
 
                 
         
        