The Even More! Incredible Machine

Platforms: IBM PC/Compatibles

Genres

Main Genre:
Strategy
Gameplay Style:
Puzzle Elements

Overview

The Even More! Incredible Machine
The Even More! Incredible Machine
The Even More! Incredible Machine is a puzzle game released by Sierra On-Line in 1993. It is an updated version of The Incredible Machine; it includes all of the puzzles and parts from the original game while adding an additional 73 new puzzles and a few new parts. As in the original game, players need to construct a Rube Goldberg style contraption using nothing but an assortment of parts provided in order to complete a given task. A fee-form mode is also included allowing players to create their own puzzles and contraptions without any limitations.

Gameplay

The Even More! Incredible Machine consists of 160 different puzzles to solve; each puzzles provides a goal (such as get a basketball into a hoop, make all gears on the screen turn, turn on the fan, and many more) along with a set of assorted parts that can be placed on the screen. Over 50 parts are available within the game which includes various types of balls, ramps and platforms, explosives, balloons, conveyer belts, ropes and pulleys, and so on. Each puzzle provides a limited selection of part types that can be used along with a limited quantity of each. Players need to select parts from those provided and place them strategically on the screen; once the player is satisfied with the machine that is built from the parts, it can be turned on. If the machine successfully completes the goal, the level is complete and players can continue to the next, more challenging puzzle.

When the machine is turned on, the game begins the physics simulation which includes gravity, air pressure, and the interactions of the different parts. Parts on the screen can interact with each other or with the gravity and air pressure settings for the puzzle; for example, if any balls are placed in mid air will they will fall, balloons will float upwards, conveyer belts will start running, the mouse runs towards cheese but away from the cat, and so on. If the available parts are placed correctly, a chain reaction will occur which accomplishes the requested task. If the task remains incomplete after the machine finishes running, players can turn off the machine which resets it to the initial state and again allows players to make edits and try again.

Points are awarded in the game for solving puzzles; additionally, bonus points can be earned if the machine created runs within a given time limit. Bonus counters along the bottom of the screen display the current point totals that are earned if the machine succeeds.

Credits

Platform: IBM PC/Compatibles
Producer: Jeff Tunnell
Designer: Kevin Ryan, Jeff Tunnell
Programmer: Kevin Ryan
Art Director: Brian Hahn
Artist: Dennis Clevenger
Puzzlomaniacs: Kevin Ryan, Richard Tunnell, Matt Uhre
Music/Sound Effects: Christopher Stevens
Lead Testers: Jeanne Rubinstein, Jan Carpenter
Manual Writing: Shawn Bird, Michael Waite, Richard Tunnell
Manual Photos: Dale Tendick
Manual Production/Design: Shawn Bird

Related Games

The Incredible Machine Series