The Even More! Incredible Machine
Platforms:
IBM PC/Compatibles
Genres
Overview
The Even More! Incredible Machine
Gameplay
The Even More! Incredible Machine consists of 160 different puzzles to solve;
each puzzles provides a goal (such as get a basketball into a hoop, make all gears on the screen turn,
turn on the fan, and many more) along with a set of assorted parts that can be placed on the screen.
Over 50 parts are available within the game which includes various types of balls, ramps and platforms,
explosives, balloons, conveyer belts, ropes and pulleys, and so on.
Each puzzle provides a limited selection of part types that can be used along with a limited quantity of each.
Players need to select parts from those provided and place them strategically on the screen; once
the player is satisfied with the machine that is built from the parts, it can be turned on. If the machine
successfully completes the goal, the level is complete and players can continue to the next, more challenging puzzle.
When the machine is turned on, the game begins the physics simulation which includes gravity, air pressure, and the interactions of the different parts. Parts on the screen can interact with each other or with the gravity and air pressure settings for the puzzle; for example, if any balls are placed in mid air will they will fall, balloons will float upwards, conveyer belts will start running, the mouse runs towards cheese but away from the cat, and so on. If the available parts are placed correctly, a chain reaction will occur which accomplishes the requested task. If the task remains incomplete after the machine finishes running, players can turn off the machine which resets it to the initial state and again allows players to make edits and try again.
Points are awarded in the game for solving puzzles; additionally, bonus points can be earned if the machine created runs within a given time limit. Bonus counters along the bottom of the screen display the current point totals that are earned if the machine succeeds.
When the machine is turned on, the game begins the physics simulation which includes gravity, air pressure, and the interactions of the different parts. Parts on the screen can interact with each other or with the gravity and air pressure settings for the puzzle; for example, if any balls are placed in mid air will they will fall, balloons will float upwards, conveyer belts will start running, the mouse runs towards cheese but away from the cat, and so on. If the available parts are placed correctly, a chain reaction will occur which accomplishes the requested task. If the task remains incomplete after the machine finishes running, players can turn off the machine which resets it to the initial state and again allows players to make edits and try again.
Points are awarded in the game for solving puzzles; additionally, bonus points can be earned if the machine created runs within a given time limit. Bonus counters along the bottom of the screen display the current point totals that are earned if the machine succeeds.
Credits
Platform:
IBM PC/Compatibles
|
||
Producer: | Jeff Tunnell | |
Designer: | Kevin Ryan, Jeff Tunnell | |
Programmer: | Kevin Ryan | |
Art Director: | Brian Hahn | |
Artist: | Dennis Clevenger | |
Puzzlomaniacs: | Kevin Ryan, Richard Tunnell, Matt Uhre | |
Music/Sound Effects: | Christopher Stevens | |
Lead Testers: | Jeanne Rubinstein, Jan Carpenter | |
Manual Writing: | Shawn Bird, Michael Waite, Richard Tunnell | |
Manual Photos: | Dale Tendick | |
Manual Production/Design: | Shawn Bird |