The Incredible Machine
Platforms:
IBM PC/Compatibles
Genres
Overview
The Incredible Machine
Gameplay
The Incredible Machine consists of a series of puzzles to solve; each puzzles provides a goal (such
as get a basketball into a hoop, make all gears on the screen turn, turn on the fan, and many more) along
with a set of assorted parts that can be placed on the screen. 45 different parts are available and include different types of
balls (bowling balls, basketballs, tennis balls, etc.), ropes and pulleys, scissors, guns, hamster wheels, pails, balloons,
resizeable ramps, and more.
Players need to select from the available parts and place them on the screen; once
the player is satisfied with the machine that is built from the parts, it can be turned on. If the machine
successfully completes the goal, the level is complete and players can continue to the next, more challenging puzzle.
For each puzzle the parts available are limited; only a few types of parts are provided and each is limited
in quantity. It's usually necessary to find creative ways of combining what's available in order to achieve
the goal for each puzzle.
When the machine is turned on, the game begins simulating the physics of the machine including gravity, air pressure, and the interactions of the different parts. Parts on the screen can interact with each other or with the gravity and air pressure set for the puzzle; for example, if any balls are placed in mid air will they will fall, balloons will float upwards, conveyer belts will start running, the mouse runs towards cheese but away from the cat, and so on. If the available parts are placed correctly, a chain reaction will occur which accomplishes the requested task. If the task remains incomplete after the machine finishes running, players can turn off the machine which resets it to the initial state and again allows players to make edits and try again.
Points are awarded in the game for solving puzzles; additionally, bonus points can be earned if the machine created runs within a given time limit. Bonus counters along the bottom of the screen display the current point totals that are earned if the machine succeeds.
When the machine is turned on, the game begins simulating the physics of the machine including gravity, air pressure, and the interactions of the different parts. Parts on the screen can interact with each other or with the gravity and air pressure set for the puzzle; for example, if any balls are placed in mid air will they will fall, balloons will float upwards, conveyer belts will start running, the mouse runs towards cheese but away from the cat, and so on. If the available parts are placed correctly, a chain reaction will occur which accomplishes the requested task. If the task remains incomplete after the machine finishes running, players can turn off the machine which resets it to the initial state and again allows players to make edits and try again.
Points are awarded in the game for solving puzzles; additionally, bonus points can be earned if the machine created runs within a given time limit. Bonus counters along the bottom of the screen display the current point totals that are earned if the machine succeeds.