Tug-A-War

Platforms: Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC/Compatibles, TI-99/4A
Amiga
Technical Info
Minimum System Supported: Amiga 1000
Minimum RAM Required: 512 KB
Display Hardware Supported: OCS/ECS
Media: Type-In
Input Devices: Mouse
Additional Requirements: BASIC Interpreter , Color T.V. or Monitor
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating
Apple II
Technical Info
Minimum System Supported: Apple II
Display Hardware Supported: Hi-Res
Media: Type-In
Input Devices: Keyboard
Additional Requirements: Applesoft BASIC , Color T.V. or Monitor
Gameplay Info
Business Model: Commercial
Multiplayer Gameplay: Alternating
Atari 8-bit
Technical Info
Minimum RAM Required: 16 KB
Media: Type-In
Input Devices: Keyboard
Additional Requirements: Requires Atari BASIC
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating
Atari ST
Technical Info
Minimum System Supported: Atari 260/520 ST
Minimum RAM Required: 512 KB
Display Hardware Supported: Color Display
Media: Type-In
Input Devices: Mouse
Additional Requirements: BASIC Interpreter
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating
Commodore 64
Technical Info
Media: Type-In
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating
IBM PC/Compatibles
Technical Info
Minimum CPU required: 8088 / 8086
Display Hardware Supported: Text Mode
Media: Type-In
Sound Hardware Supported: No Sound
Input Devices: Keyboard
Additional Requirements: BASIC Interpreter
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating
TI-99/4A
Technical Info
Minimum System Supported: TI-99/4A
Media: Type-In
Input Devices: Keyboard
Additional Requirements: BASIC Interpreter
Gameplay Info
Business Model: Commercial
Number of Players Supported: 2 players
Multiplayer Gameplay: Alternating